Fix internal format handling for OpenGL ES 1.1.
With the egl::Image class now only storing the sized internal format,
some OpenGL ES 1.1 functionality broke because it was still expecting a
base format.
Change-Id: Ib41e91f371a06b2a09471ea45dd1f8f56b94091f
Reviewed-on: https://swiftshader-review.googlesource.com/17468Tested-by:
Nicolas Capens <nicolascapens@google.com>
Reviewed-by:
Alexis Hétu <sugoi@google.com>
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