Commit 41827c38 by Alexis Hetu Committed by Alexis Hétu

Fixed infinite loop crash

Writing for(;;) in a shader was crashing because a NULL condition was dereferenced. Added the NULL pointer check to fix the crash. Change-Id: I2be7a4594029c928ff83221f65503636bc28f4a9 Reviewed-on: https://swiftshader-review.googlesource.com/3553Tested-by: 's avatarAlexis Hétu <sugoi@google.com> Reviewed-by: 's avatarNicolas Capens <capn@google.com>
parent 146dd310
......@@ -1275,7 +1275,10 @@ namespace glsl
}
else
{
condition->traverse(this);
if(condition)
{
condition->traverse(this);
}
emit(sw::Shader::OPCODE_WHILE, 0, condition);
......@@ -1291,7 +1294,10 @@ namespace glsl
expression->traverse(this);
}
condition->traverse(this);
if(condition)
{
condition->traverse(this);
}
emit(sw::Shader::OPCODE_ENDWHILE);
}
......
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