Fixed infinite loop crash
Writing for(;;) in a shader was crashing because
a NULL condition was dereferenced. Added the
NULL pointer check to fix the crash.
Change-Id: I2be7a4594029c928ff83221f65503636bc28f4a9
Reviewed-on: https://swiftshader-review.googlesource.com/3553Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
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