Prevent division by 0
If imageSize is 0, inputPitch may be 0, which would cause a division
by 0. In any case, if imageSize is 0, there's no work to perform, so
we just skip loadCompressedData() entirely in that case.
Bug:765094
Change-Id: Iedc6516ef6d025d24a8827597045cb3b83599e4a
Reviewed-on: https://swiftshader-review.googlesource.com/12648Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
Showing
Please
register
or
sign in
to comment