Commit 450c32d0 by John Bauman Committed by Nicolas Capens

Reenable ASLR in SwiftShader

Apparently this was accidentally disabled when the project was switched to VS2010.
parent 5db73395
......@@ -113,7 +113,7 @@ copy "$(OutDir)libEGL.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"</Command>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
......
......@@ -157,7 +157,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"</Comman
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
......@@ -238,4 +238,4 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"</Comman
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
</Project>
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