Deprecate the Long1 type.
It corresponds to a scalar MMX type, used mainly for vector shifts.
We no longer need these shifts, and they would have been non-trivial
to emulate with SSE2.
Change-Id: I77a94ff5a62e043b991d4d6fa9ddd436d450181d
Reviewed-on: https://swiftshader-review.googlesource.com/8249Reviewed-by:
Nicolas Capens <capn@google.com>
Reviewed-by:
Alexis Hétu <sugoi@google.com>
Tested-by:
Nicolas Capens <capn@google.com>
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