Commit 474dba43 by Ben Clayton

SpirvShader: Move arithmetic ops to new cpp file

Bug: b/145336353 Change-Id: Idaa0f1b260361b9bce4f3b9890c083a07f605e6a Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/38817Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com> Tested-by: 's avatarBen Clayton <bclayton@google.com>
parent 5e51cfcd
...@@ -40,6 +40,7 @@ swiftshader_source_set("Pipeline") { ...@@ -40,6 +40,7 @@ swiftshader_source_set("Pipeline") {
"ShaderCore.cpp", "ShaderCore.cpp",
"SpirvShader_dbg.cpp", "SpirvShader_dbg.cpp",
"SpirvShader.cpp", "SpirvShader.cpp",
"SpirvShaderArithmetic.cpp",
"SpirvShaderControlFlow.cpp", "SpirvShaderControlFlow.cpp",
"SpirvShaderGLSLstd450.cpp", "SpirvShaderGLSLstd450.cpp",
"SpirvShaderGroup.cpp", "SpirvShaderGroup.cpp",
......
...@@ -165,6 +165,7 @@ IF EXIST "$(SolutionDir)..\deqp\build\external\vulkancts\modules\vulkan\Release" ...@@ -165,6 +165,7 @@ IF EXIST "$(SolutionDir)..\deqp\build\external\vulkancts\modules\vulkan\Release"
<ClCompile Include="..\Pipeline\SetupRoutine.cpp" /> <ClCompile Include="..\Pipeline\SetupRoutine.cpp" />
<ClCompile Include="..\Pipeline\ShaderCore.cpp" /> <ClCompile Include="..\Pipeline\ShaderCore.cpp" />
<ClCompile Include="..\Pipeline\SpirvShader.cpp" /> <ClCompile Include="..\Pipeline\SpirvShader.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderArithmetic.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderControlFlow.cpp" /> <ClCompile Include="..\Pipeline\SpirvShaderControlFlow.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderGLSLstd450.cpp" /> <ClCompile Include="..\Pipeline\SpirvShaderGLSLstd450.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderGroup.cpp" /> <ClCompile Include="..\Pipeline\SpirvShaderGroup.cpp" />
......
...@@ -246,6 +246,9 @@ ...@@ -246,6 +246,9 @@
<ClCompile Include="..\Pipeline\SpirvShader.cpp"> <ClCompile Include="..\Pipeline\SpirvShader.cpp">
<Filter>Source Files\Pipeline</Filter> <Filter>Source Files\Pipeline</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\Pipeline\SpirvShaderArithmetic.cpp">
<Filter>Source Files\Pipeline</Filter>
</ClCompile>
<ClCompile Include="..\Pipeline\SpirvShaderControlFlow.cpp"> <ClCompile Include="..\Pipeline\SpirvShaderControlFlow.cpp">
<Filter>Source Files\Pipeline</Filter> <Filter>Source Files\Pipeline</Filter>
</ClCompile> </ClCompile>
......
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