Commit 48280a4e by Alexis Hetu Committed by Alexis Hétu

Program related validation

Added some validation for uniforms and uniform blocks. Fixes some failures in (only 1 failure left): dEQP-GLES3.functional.negative_api.state* Change-Id: I507c7e8784230f85b0d312d162e5ff82bdbd15ed Reviewed-on: https://swiftshader-review.googlesource.com/14428Tested-by: 's avatarAlexis Hétu <sugoi@google.com> Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com>
parent a0aa5fde
......@@ -2423,6 +2423,20 @@ template bool Context::getUniformBufferiv<GLint64>(GLuint index, GLenum pname, G
template<typename T> bool Context::getUniformBufferiv(GLuint index, GLenum pname, T *param) const
{
switch(pname)
{
case GL_UNIFORM_BUFFER_BINDING:
case GL_UNIFORM_BUFFER_SIZE:
case GL_UNIFORM_BUFFER_START:
if(index >= MAX_UNIFORM_BUFFER_BINDINGS)
{
return error(GL_INVALID_VALUE, true);
}
break;
default:
break;
}
const BufferBinding& uniformBuffer = mState.uniformBuffers[index];
switch(pname)
......
......@@ -499,6 +499,10 @@ namespace es2
GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
{
if(uniformBlockIndex >= getActiveUniformBlockCount())
{
return error(GL_INVALID_VALUE, GL_INVALID_INDEX);
}
return uniformBlockBindings[uniformBlockIndex];
}
......@@ -2776,7 +2780,10 @@ namespace es2
void Program::getActiveUniformBlockName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const
{
ASSERT(index < getActiveUniformBlockCount());
if(index >= getActiveUniformBlockCount())
{
return error(GL_INVALID_VALUE);
}
const UniformBlock &uniformBlock = *uniformBlocks[index];
......
......@@ -2382,19 +2382,21 @@ GL_APICALL void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLui
if(context)
{
if(program == 0)
{
return error(GL_INVALID_VALUE);
}
es2::Program *programObject = context->getProgram(program);
if(!programObject || !programObject->isLinked())
if(!programObject)
{
return error(GL_INVALID_OPERATION);
if(context->getShader(program))
{
return error(GL_INVALID_OPERATION);
}
else
{
return error(GL_INVALID_VALUE);
}
}
if(!programObject)
if(!programObject->isLinked())
{
return error(GL_INVALID_OPERATION);
}
......@@ -2814,7 +2816,14 @@ GL_APICALL void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformC
if(!programObject)
{
return error(GL_INVALID_OPERATION);
if(context->getShader(program))
{
return error(GL_INVALID_OPERATION);
}
else
{
return error(GL_INVALID_VALUE);
}
}
if(!programObject->isLinked())
......@@ -2867,7 +2876,14 @@ GL_APICALL void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei unifor
if(!programObject)
{
return error(GL_INVALID_OPERATION);
if(context->getShader(program))
{
return error(GL_INVALID_OPERATION);
}
else
{
return error(GL_INVALID_VALUE);
}
}
for(int uniformId = 0; uniformId < uniformCount; uniformId++)
......@@ -2901,7 +2917,14 @@ GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLcha
if(!programObject)
{
return error(GL_INVALID_OPERATION, GL_INVALID_INDEX);
if(context->getShader(program))
{
return error(GL_INVALID_OPERATION, GL_INVALID_INDEX);
}
else
{
return error(GL_INVALID_VALUE, GL_INVALID_INDEX);
}
}
return programObject->getUniformBlockIndex(uniformBlockName);
......
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