Fixed 2D Array texture binding query
The 2D Array texture binding query was stll using
TEXTURE_3D instead of using TEXTURE_2D_ARRAY.
Change-Id: Ib55007995c336e72aaae7fd62918f232a5c1c3fc
Reviewed-on: https://swiftshader-review.googlesource.com/4744Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
Showing
Please
register
or
sign in
to comment