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The 2D Array texture binding query was stll using TEXTURE_3D instead of using TEXTURE_2D_ARRAY. Change-Id: Ib55007995c336e72aaae7fd62918f232a5c1c3fc Reviewed-on: https://swiftshader-review.googlesource.com/4744Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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