Rename version to shaderModel
In order to avoid creating confusion between shader model and
the actual shader's version, as specified by the #version
token in a glsl shader, version was renamed to shaderModel.
Change-Id: I481b6e3fc43168b504c2f2d9506422a697abc3a2
Reviewed-on: https://swiftshader-review.googlesource.com/14629Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Alexis Hétu <sugoi@google.com>
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