Commit 53ad4afc by Alexis Hetu Committed by Alexis Hétu

Rename version to shaderModel

In order to avoid creating confusion between shader model and the actual shader's version, as specified by the #version token in a glsl shader, version was renamed to shaderModel. Change-Id: I481b6e3fc43168b504c2f2d9506422a697abc3a2 Reviewed-on: https://swiftshader-review.googlesource.com/14629Tested-by: 's avatarAlexis Hétu <sugoi@google.com> Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com>
parent 10c74a62
...@@ -484,7 +484,7 @@ namespace sw ...@@ -484,7 +484,7 @@ namespace sw
{ {
if(!colorUsed()) return false; if(!colorUsed()) return false;
if(pixelShaderVersion() >= 0x0300) return false; if(pixelShaderModel() >= 0x0300) return false;
return fogEnable; return fogEnable;
} }
...@@ -616,7 +616,7 @@ namespace sw ...@@ -616,7 +616,7 @@ namespace sw
bool Context::isProjectionComponent(unsigned int coordinate, int component) bool Context::isProjectionComponent(unsigned int coordinate, int component)
{ {
if(pixelShaderVersion() <= 0x0103 && coordinate < 8 && textureTransformProject[coordinate]) if(pixelShaderModel() <= 0x0103 && coordinate < 8 && textureTransformProject[coordinate])
{ {
if(textureTransformCount[coordinate] == 2) if(textureTransformCount[coordinate] == 2)
{ {
...@@ -1382,7 +1382,7 @@ namespace sw ...@@ -1382,7 +1382,7 @@ namespace sw
return false; return false;
} }
if(textureTransformProject[coordinate] && pixelShaderVersion() <= 0x0103) if(textureTransformProject[coordinate] && pixelShaderModel() <= 0x0103)
{ {
if(textureTransformCount[coordinate] == 2) if(textureTransformCount[coordinate] == 2)
{ {
...@@ -1435,14 +1435,14 @@ namespace sw ...@@ -1435,14 +1435,14 @@ namespace sw
return false; return false;
} }
unsigned short Context::pixelShaderVersion() const unsigned short Context::pixelShaderModel() const
{ {
return pixelShader ? pixelShader->getVersion() : 0x0000; return pixelShader ? pixelShader->getShaderModel() : 0x0000;
} }
unsigned short Context::vertexShaderVersion() const unsigned short Context::vertexShaderModel() const
{ {
return vertexShader ? vertexShader->getVersion() : 0x0000; return vertexShader ? vertexShader->getShaderModel() : 0x0000;
} }
int Context::getMultiSampleCount() const int Context::getMultiSampleCount() const
......
...@@ -399,8 +399,8 @@ namespace sw ...@@ -399,8 +399,8 @@ namespace sw
bool textureActive(int coordinate); bool textureActive(int coordinate);
bool textureActive(int coordinate, int component); bool textureActive(int coordinate, int component);
unsigned short pixelShaderVersion() const; unsigned short pixelShaderModel() const;
unsigned short vertexShaderVersion() const; unsigned short vertexShaderModel() const;
int getMultiSampleCount() const; int getMultiSampleCount() const;
int getSuperSampleCount() const; int getSuperSampleCount() const;
......
...@@ -1062,7 +1062,7 @@ namespace sw ...@@ -1062,7 +1062,7 @@ namespace sw
const bool sprite = context->pointSpriteActive(); const bool sprite = context->pointSpriteActive();
const bool flatShading = (context->shadingMode == SHADING_FLAT) || point; const bool flatShading = (context->shadingMode == SHADING_FLAT) || point;
if(context->pixelShaderVersion() < 0x0300) if(context->pixelShaderModel() < 0x0300)
{ {
for(int coordinate = 0; coordinate < 8; coordinate++) for(int coordinate = 0; coordinate < 8; coordinate++)
{ {
...@@ -1079,7 +1079,7 @@ namespace sw ...@@ -1079,7 +1079,7 @@ namespace sw
} }
} }
if(context->textureTransformProject[coordinate] && context->pixelShaderVersion() <= 0x0103) if(context->textureTransformProject[coordinate] && context->pixelShaderModel() <= 0x0103)
{ {
if(context->textureTransformCount[coordinate] == 2) if(context->textureTransformCount[coordinate] == 2)
{ {
...@@ -1173,7 +1173,7 @@ namespace sw ...@@ -1173,7 +1173,7 @@ namespace sw
if(!routine) if(!routine)
{ {
const bool integerPipeline = (context->pixelShaderVersion() <= 0x0104); const bool integerPipeline = (context->pixelShaderModel() <= 0x0104);
QuadRasterizer *generator = nullptr; QuadRasterizer *generator = nullptr;
if(integerPipeline) if(integerPipeline)
......
...@@ -401,7 +401,7 @@ namespace sw ...@@ -401,7 +401,7 @@ namespace sw
} }
} }
if(context->pixelShaderVersion() <= 0x0104) if(context->pixelShaderModel() <= 0x0104)
{ {
for(int stage = 0; stage < 8; stage++) for(int stage = 0; stage < 8; stage++)
{ {
...@@ -415,7 +415,7 @@ namespace sw ...@@ -415,7 +415,7 @@ namespace sw
if(context->vertexShader) if(context->vertexShader)
{ {
if(context->vertexShader->getVersion() >= 0x0300) if(context->vertexShader->getShaderModel() >= 0x0300)
{ {
for(int sampler = 0; sampler < VERTEX_TEXTURE_IMAGE_UNITS; sampler++) for(int sampler = 0; sampler < VERTEX_TEXTURE_IMAGE_UNITS; sampler++)
{ {
......
...@@ -183,7 +183,7 @@ namespace sw ...@@ -183,7 +183,7 @@ namespace sw
} }
} }
} }
else if(context->pixelShaderVersion() < 0x0300) else if(context->pixelShaderModel() < 0x0300)
{ {
for(int coordinate = 0; coordinate < 8; coordinate++) for(int coordinate = 0; coordinate < 8; coordinate++)
{ {
......
...@@ -925,7 +925,7 @@ namespace sw ...@@ -925,7 +925,7 @@ namespace sw
state.shaderID = 0; state.shaderID = 0;
} }
state.fixedFunction = !context->vertexShader && context->pixelShaderVersion() < 0x0300; state.fixedFunction = !context->vertexShader && context->pixelShaderModel() < 0x0300;
state.textureSampling = context->vertexShader ? context->vertexShader->containsTextureSampling() : false; state.textureSampling = context->vertexShader ? context->vertexShader->containsTextureSampling() : false;
state.positionRegister = context->vertexShader ? context->vertexShader->getPositionRegister() : Pos; state.positionRegister = context->vertexShader ? context->vertexShader->getPositionRegister() : Pos;
state.pointSizeRegister = context->vertexShader ? context->vertexShader->getPointSizeRegister() : Pts; state.pointSizeRegister = context->vertexShader ? context->vertexShader->getPointSizeRegister() : Pts;
...@@ -1010,7 +1010,7 @@ namespace sw ...@@ -1010,7 +1010,7 @@ namespace sw
state.output[i].wWrite = context->vertexShader->getOutput(i, 3).active(); state.output[i].wWrite = context->vertexShader->getOutput(i, 3).active();
} }
} }
else if(!context->preTransformed || context->pixelShaderVersion() < 0x0300) else if(!context->preTransformed || context->pixelShaderModel() < 0x0300)
{ {
state.output[Pos].write = 0xF; state.output[Pos].write = 0xF;
...@@ -1068,7 +1068,7 @@ namespace sw ...@@ -1068,7 +1068,7 @@ namespace sw
} }
} }
if(context->vertexShaderVersion() < 0x0300) if(context->vertexShaderModel() < 0x0300)
{ {
state.output[C0].clamp = 0xF; state.output[C0].clamp = 0xF;
state.output[C1].clamp = 0xF; state.output[C1].clamp = 0xF;
......
...@@ -88,7 +88,7 @@ namespace sw ...@@ -88,7 +88,7 @@ namespace sw
const Src &src1 = instruction->src[1]; const Src &src1 = instruction->src[1];
const Src &src2 = instruction->src[2]; const Src &src2 = instruction->src[2];
unsigned short version = shader->getVersion(); unsigned short shaderModel = shader->getShaderModel();
bool pairing = i + 1 < shader->getLength() && shader->getInstruction(i + 1)->coissue; // First instruction of pair bool pairing = i + 1 < shader->getLength() && shader->getInstruction(i + 1)->coissue; // First instruction of pair
bool coissue = instruction->coissue; // Second instruction of pair bool coissue = instruction->coissue; // Second instruction of pair
...@@ -101,10 +101,10 @@ namespace sw ...@@ -101,10 +101,10 @@ namespace sw
if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegister(src1); if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegister(src1);
if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegister(src2); if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegister(src2);
Float4 x = version < 0x0104 ? v[2 + dst.index].x : v[2 + src0.index].x; Float4 x = shaderModel < 0x0104 ? v[2 + dst.index].x : v[2 + src0.index].x;
Float4 y = version < 0x0104 ? v[2 + dst.index].y : v[2 + src0.index].y; Float4 y = shaderModel < 0x0104 ? v[2 + dst.index].y : v[2 + src0.index].y;
Float4 z = version < 0x0104 ? v[2 + dst.index].z : v[2 + src0.index].z; Float4 z = shaderModel < 0x0104 ? v[2 + dst.index].z : v[2 + src0.index].z;
Float4 w = version < 0x0104 ? v[2 + dst.index].w : v[2 + src0.index].w; Float4 w = shaderModel < 0x0104 ? v[2 + dst.index].w : v[2 + src0.index].w;
switch(opcode) switch(opcode)
{ {
...@@ -126,7 +126,7 @@ namespace sw ...@@ -126,7 +126,7 @@ namespace sw
case Shader::OPCODE_DP4: DP4(d, s0, s1); break; case Shader::OPCODE_DP4: DP4(d, s0, s1); break;
case Shader::OPCODE_LRP: LRP(d, s0, s1, s2); break; case Shader::OPCODE_LRP: LRP(d, s0, s1, s2); break;
case Shader::OPCODE_TEXCOORD: case Shader::OPCODE_TEXCOORD:
if(version < 0x0104) if(shaderModel < 0x0104)
{ {
TEXCOORD(d, x, y, z, dst.index); TEXCOORD(d, x, y, z, dst.index);
} }
...@@ -143,11 +143,11 @@ namespace sw ...@@ -143,11 +143,11 @@ namespace sw
} }
break; break;
case Shader::OPCODE_TEXKILL: case Shader::OPCODE_TEXKILL:
if(version < 0x0104) if(shaderModel < 0x0104)
{ {
TEXKILL(cMask, x, y, z); TEXKILL(cMask, x, y, z);
} }
else if(version == 0x0104) else if(shaderModel == 0x0104)
{ {
if(dst.type == Shader::PARAMETER_TEXTURE) if(dst.type == Shader::PARAMETER_TEXTURE)
{ {
...@@ -161,11 +161,11 @@ namespace sw ...@@ -161,11 +161,11 @@ namespace sw
else ASSERT(false); else ASSERT(false);
break; break;
case Shader::OPCODE_TEX: case Shader::OPCODE_TEX:
if(version < 0x0104) if(shaderModel < 0x0104)
{ {
TEX(d, x, y, z, dst.index, false); TEX(d, x, y, z, dst.index, false);
} }
else if(version == 0x0104) else if(shaderModel == 0x0104)
{ {
if(src0.type == Shader::PARAMETER_TEXTURE) if(src0.type == Shader::PARAMETER_TEXTURE)
{ {
......
...@@ -27,7 +27,7 @@ namespace sw ...@@ -27,7 +27,7 @@ namespace sw
void PixelProgram::setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) void PixelProgram::setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w)
{ {
if(shader->getVersion() >= 0x0300) if(shader->getShaderModel() >= 0x0300)
{ {
if(shader->isVPosDeclared()) if(shader->isVPosDeclared())
{ {
......
...@@ -31,7 +31,7 @@ namespace sw ...@@ -31,7 +31,7 @@ namespace sw
PixelRoutine::PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader) : QuadRasterizer(state, shader), v(shader && shader->dynamicallyIndexedInput) PixelRoutine::PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader) : QuadRasterizer(state, shader), v(shader && shader->dynamicallyIndexedInput)
{ {
if(!shader || shader->getVersion() < 0x0200 || forceClearRegisters) if(!shader || shader->getShaderModel() < 0x0200 || forceClearRegisters)
{ {
for(int i = 0; i < MAX_FRAGMENT_INPUTS; i++) for(int i = 0; i < MAX_FRAGMENT_INPUTS; i++)
{ {
......
...@@ -22,7 +22,7 @@ namespace sw ...@@ -22,7 +22,7 @@ namespace sw
{ {
PixelShader::PixelShader(const PixelShader *ps) : Shader() PixelShader::PixelShader(const PixelShader *ps) : Shader()
{ {
version = 0x0300; shaderModel = 0x0300;
vPosDeclared = false; vPosDeclared = false;
vFaceDeclared = false; vFaceDeclared = false;
centroid = false; centroid = false;
...@@ -198,7 +198,7 @@ namespace sw ...@@ -198,7 +198,7 @@ namespace sw
void PixelShader::analyzeInterpolants() void PixelShader::analyzeInterpolants()
{ {
if(version < 0x0300) if(shaderModel < 0x0300)
{ {
// Set default mapping; disable unused interpolants below // Set default mapping; disable unused interpolants below
input[0][0] = Semantic(Shader::USAGE_COLOR, 0); input[0][0] = Semantic(Shader::USAGE_COLOR, 0);
...@@ -288,7 +288,7 @@ namespace sw ...@@ -288,7 +288,7 @@ namespace sw
case Shader::OPCODE_DCL: case Shader::OPCODE_DCL:
break; // Ignore break; // Ignore
default: // Arithmetic instruction default: // Arithmetic instruction
if(version >= 0x0104) if(shaderModel >= 0x0104)
{ {
ASSERT(false); ASSERT(false);
} }
...@@ -329,7 +329,7 @@ namespace sw ...@@ -329,7 +329,7 @@ namespace sw
switch(samplerType[sampler]) switch(samplerType[sampler])
{ {
case Shader::SAMPLER_UNKNOWN: case Shader::SAMPLER_UNKNOWN:
if(version == 0x0104) if(shaderModel == 0x0104)
{ {
if((inst->src[0].swizzle & 0x30) == 0x20) // .xyz if((inst->src[0].swizzle & 0x30) == 0x20) // .xyz
{ {
...@@ -380,7 +380,7 @@ namespace sw ...@@ -380,7 +380,7 @@ namespace sw
interpolant[index][3] = true; interpolant[index][3] = true;
} }
if(version == 0x0104 && inst->opcode == Shader::OPCODE_TEX) if(shaderModel == 0x0104 && inst->opcode == Shader::OPCODE_TEX)
{ {
if(inst->src[0].modifier == Shader::MODIFIER_DZ) if(inst->src[0].modifier == Shader::MODIFIER_DZ)
{ {
...@@ -717,7 +717,7 @@ namespace sw ...@@ -717,7 +717,7 @@ namespace sw
} }
} }
if(version >= 0x0200) if(shaderModel >= 0x0200)
{ {
for(const auto &inst : instruction) for(const auto &inst : instruction)
{ {
......
...@@ -1183,12 +1183,12 @@ namespace sw ...@@ -1183,12 +1183,12 @@ namespace sw
int Shader::size(unsigned long opcode) const int Shader::size(unsigned long opcode) const
{ {
return size(opcode, version); return size(opcode, shaderModel);
} }
int Shader::size(unsigned long opcode, unsigned short version) int Shader::size(unsigned long opcode, unsigned short shaderModel)
{ {
if(version > 0x0300) if(shaderModel > 0x0300)
{ {
ASSERT(false); ASSERT(false);
} }
...@@ -1335,7 +1335,7 @@ namespace sw ...@@ -1335,7 +1335,7 @@ namespace sw
opcode != OPCODE_PHASE && opcode != OPCODE_PHASE &&
opcode != OPCODE_END) opcode != OPCODE_END)
{ {
if(version >= 0x0200) if(shaderModel >= 0x0200)
{ {
length = (opcode & 0x0F000000) >> 24; length = (opcode & 0x0F000000) >> 24;
} }
...@@ -1350,7 +1350,7 @@ namespace sw ...@@ -1350,7 +1350,7 @@ namespace sw
ASSERT(false); ASSERT(false);
} }
if(version == 0x0104) if(shaderModel == 0x0104)
{ {
switch(opcode & 0x0000FFFF) switch(opcode & 0x0000FFFF)
{ {
...@@ -1438,9 +1438,9 @@ namespace sw ...@@ -1438,9 +1438,9 @@ namespace sw
return shaderType; return shaderType;
} }
unsigned short Shader::getVersion() const unsigned short Shader::getShaderModel() const
{ {
return version; return shaderModel;
} }
void Shader::print(const char *fileName, ...) const void Shader::print(const char *fileName, ...) const
...@@ -1456,7 +1456,7 @@ namespace sw ...@@ -1456,7 +1456,7 @@ namespace sw
for(const auto &inst : instruction) for(const auto &inst : instruction)
{ {
file << inst->string(shaderType, version) << std::endl; file << inst->string(shaderType, shaderModel) << std::endl;
} }
} }
...@@ -1464,7 +1464,7 @@ namespace sw ...@@ -1464,7 +1464,7 @@ namespace sw
{ {
std::ofstream file(fileName, std::ofstream::out | std::ofstream::app); std::ofstream file(fileName, std::ofstream::out | std::ofstream::app);
file << instruction[index]->string(shaderType, version) << std::endl; file << instruction[index]->string(shaderType, shaderModel) << std::endl;
} }
void Shader::append(Instruction *instruction) void Shader::append(Instruction *instruction)
......
...@@ -560,14 +560,14 @@ namespace sw ...@@ -560,14 +560,14 @@ namespace sw
int getSerialID() const; int getSerialID() const;
size_t getLength() const; size_t getLength() const;
ShaderType getShaderType() const; ShaderType getShaderType() const;
unsigned short getVersion() const; unsigned short getShaderModel() const;
void append(Instruction *instruction); void append(Instruction *instruction);
void declareSampler(int i); void declareSampler(int i);
const Instruction *getInstruction(size_t i) const; const Instruction *getInstruction(size_t i) const;
int size(unsigned long opcode) const; int size(unsigned long opcode) const;
static int size(unsigned long opcode, unsigned short version); static int size(unsigned long opcode, unsigned short shaderModel);
void print(const char *fileName, ...) const; void print(const char *fileName, ...) const;
void printInstruction(int index, const char *fileName) const; void printInstruction(int index, const char *fileName) const;
...@@ -634,7 +634,7 @@ namespace sw ...@@ -634,7 +634,7 @@ namespace sw
union union
{ {
unsigned short version; unsigned short shaderModel;
struct struct
{ {
......
...@@ -1605,9 +1605,9 @@ namespace sw ...@@ -1605,9 +1605,9 @@ namespace sw
dst.w = arctanh(src.w, pp); dst.w = arctanh(src.w, pp);
} }
void ShaderCore::expp(Vector4f &dst, const Vector4f &src, unsigned short version) void ShaderCore::expp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel)
{ {
if(version < 0x0200) if(shaderModel < 0x0200)
{ {
Float4 frc = Frac(src.x); Float4 frc = Frac(src.x);
Float4 floor = src.x - frc; Float4 floor = src.x - frc;
...@@ -1623,9 +1623,9 @@ namespace sw ...@@ -1623,9 +1623,9 @@ namespace sw
} }
} }
void ShaderCore::logp(Vector4f &dst, const Vector4f &src, unsigned short version) void ShaderCore::logp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel)
{ {
if(version < 0x0200) if(shaderModel < 0x0200)
{ {
Float4 tmp0; Float4 tmp0;
Float4 tmp1; Float4 tmp1;
......
...@@ -334,8 +334,8 @@ namespace sw ...@@ -334,8 +334,8 @@ namespace sw
void acosh(Vector4f &dst, const Vector4f &src, bool pp = false); void acosh(Vector4f &dst, const Vector4f &src, bool pp = false);
void asinh(Vector4f &dst, const Vector4f &src, bool pp = false); void asinh(Vector4f &dst, const Vector4f &src, bool pp = false);
void atanh(Vector4f &dst, const Vector4f &src, bool pp = false); void atanh(Vector4f &dst, const Vector4f &src, bool pp = false);
void expp(Vector4f &dst, const Vector4f &src, unsigned short version); void expp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel);
void logp(Vector4f &dst, const Vector4f &src, unsigned short version); void logp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel);
void cmp0(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &src2); void cmp0(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, const Vector4f &src2);
void cmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control); void cmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control);
void icmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control); void icmp(Vector4f &dst, const Vector4f &src0, const Vector4f &src1, Control control);
......
...@@ -76,7 +76,7 @@ namespace sw ...@@ -76,7 +76,7 @@ namespace sw
{ {
// shader->print("VertexShader-%0.8X.txt", state.shaderID); // shader->print("VertexShader-%0.8X.txt", state.shaderID);
unsigned short version = shader->getVersion(); unsigned short shaderModel = shader->getShaderModel();
enableIndex = 0; enableIndex = 0;
stackIndex = 0; stackIndex = 0;
...@@ -192,7 +192,7 @@ namespace sw ...@@ -192,7 +192,7 @@ namespace sw
case Shader::OPCODE_ATT: att(d, s0, s1); break; case Shader::OPCODE_ATT: att(d, s0, s1); break;
case Shader::OPCODE_EXP2X: exp2x(d, s0, pp); break; case Shader::OPCODE_EXP2X: exp2x(d, s0, pp); break;
case Shader::OPCODE_EXP2: exp2(d, s0, pp); break; case Shader::OPCODE_EXP2: exp2(d, s0, pp); break;
case Shader::OPCODE_EXPP: expp(d, s0, version); break; case Shader::OPCODE_EXPP: expp(d, s0, shaderModel); break;
case Shader::OPCODE_EXP: exp(d, s0, pp); break; case Shader::OPCODE_EXP: exp(d, s0, pp); break;
case Shader::OPCODE_FRC: frc(d, s0); break; case Shader::OPCODE_FRC: frc(d, s0); break;
case Shader::OPCODE_TRUNC: trunc(d, s0); break; case Shader::OPCODE_TRUNC: trunc(d, s0); break;
...@@ -203,7 +203,7 @@ namespace sw ...@@ -203,7 +203,7 @@ namespace sw
case Shader::OPCODE_LIT: lit(d, s0); break; case Shader::OPCODE_LIT: lit(d, s0); break;
case Shader::OPCODE_LOG2X: log2x(d, s0, pp); break; case Shader::OPCODE_LOG2X: log2x(d, s0, pp); break;
case Shader::OPCODE_LOG2: log2(d, s0, pp); break; case Shader::OPCODE_LOG2: log2(d, s0, pp); break;
case Shader::OPCODE_LOGP: logp(d, s0, version); break; case Shader::OPCODE_LOGP: logp(d, s0, shaderModel); break;
case Shader::OPCODE_LOG: log(d, s0, pp); break; case Shader::OPCODE_LOG: log(d, s0, pp); break;
case Shader::OPCODE_LRP: lrp(d, s0, s1, s2); break; case Shader::OPCODE_LRP: lrp(d, s0, s1, s2); break;
case Shader::OPCODE_STEP: step(d, s0, s1); break; case Shader::OPCODE_STEP: step(d, s0, s1); break;
...@@ -411,7 +411,7 @@ namespace sw ...@@ -411,7 +411,7 @@ namespace sw
break; break;
case Shader::PARAMETER_TEXCRDOUT: case Shader::PARAMETER_TEXCRDOUT:
// case Shader::PARAMETER_OUTPUT: // case Shader::PARAMETER_OUTPUT:
if(version < 0x0300) if(shaderModel < 0x0300)
{ {
if(dst.x) pDst.x = o[T0 + dst.index].x; if(dst.x) pDst.x = o[T0 + dst.index].x;
if(dst.y) pDst.y = o[T0 + dst.index].y; if(dst.y) pDst.y = o[T0 + dst.index].y;
...@@ -542,7 +542,7 @@ namespace sw ...@@ -542,7 +542,7 @@ namespace sw
break; break;
case Shader::PARAMETER_TEXCRDOUT: case Shader::PARAMETER_TEXCRDOUT:
// case Shader::PARAMETER_OUTPUT: // case Shader::PARAMETER_OUTPUT:
if(version < 0x0300) if(shaderModel < 0x0300)
{ {
if(dst.x) o[T0 + dst.index].x = d.x; if(dst.x) o[T0 + dst.index].x = d.x;
if(dst.y) o[T0 + dst.index].y = d.y; if(dst.y) o[T0 + dst.index].y = d.y;
......
...@@ -23,7 +23,7 @@ namespace sw ...@@ -23,7 +23,7 @@ namespace sw
{ {
VertexShader::VertexShader(const VertexShader *vs) : Shader() VertexShader::VertexShader(const VertexShader *vs) : Shader()
{ {
version = 0x0300; shaderModel = 0x0300;
positionRegister = Pos; positionRegister = Pos;
pointSizeRegister = Unused; pointSizeRegister = Unused;
instanceIdDeclared = false; instanceIdDeclared = false;
...@@ -226,7 +226,7 @@ namespace sw ...@@ -226,7 +226,7 @@ namespace sw
void VertexShader::analyzeOutput() void VertexShader::analyzeOutput()
{ {
if(version < 0x0300) if(shaderModel < 0x0300)
{ {
output[Pos][0] = Semantic(Shader::USAGE_POSITION, 0); output[Pos][0] = Semantic(Shader::USAGE_POSITION, 0);
output[Pos][1] = Semantic(Shader::USAGE_POSITION, 0); output[Pos][1] = Semantic(Shader::USAGE_POSITION, 0);
......
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