Commit 59f2d5e5 by Ben Clayton

VkFence: Migrate to marl::Event

First step to using marl::Event::any() Bug: b/144388391 Change-Id: I5c6cb24c2d7a1cdb2bc2935d180f5074a8b68ab7 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/38137 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com> Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com> Tested-by: 's avatarBen Clayton <bclayton@google.com>
parent ed22bfbf
......@@ -18,6 +18,10 @@
#include "VkObject.hpp"
#include "System/Synchronization.hpp"
#include "marl/containers.h"
#include "marl/event.h"
#include "marl/waitgroup.h"
namespace vk
{
......@@ -25,7 +29,7 @@ class Fence : public Object<Fence, VkFence>, public sw::TaskEvents
{
public:
Fence(const VkFenceCreateInfo* pCreateInfo, void* mem) :
signaled(sw::Event::ClearMode::Manual, (pCreateInfo->flags & VK_FENCE_CREATE_SIGNALED_BIT) != 0) {}
event(marl::Event::Mode::Manual, (pCreateInfo->flags & VK_FENCE_CREATE_SIGNALED_BIT) != 0) {}
static size_t ComputeRequiredAllocationSize(const VkFenceCreateInfo* pCreateInfo)
{
......@@ -34,48 +38,47 @@ public:
void reset()
{
ASSERT_MSG(wg.count() == 0, "Fence::reset() called when work is in flight");
signaled.clear();
event.clear();
}
VkResult getStatus()
{
return signaled ? VK_SUCCESS : VK_NOT_READY;
return event.isSignalled() ? VK_SUCCESS : VK_NOT_READY;
}
VkResult wait()
{
signaled.wait();
event.wait();
return VK_SUCCESS;
}
template <class CLOCK, class DURATION>
VkResult wait(const std::chrono::time_point<CLOCK, DURATION>& timeout)
{
return signaled.wait(timeout) ? VK_SUCCESS : VK_TIMEOUT;
return event.wait_until(timeout) ? VK_SUCCESS : VK_TIMEOUT;
}
// TaskEvents compliance
void start() override
{
ASSERT(!signaled);
ASSERT(!event.isSignalled());
wg.add();
}
void finish() override
{
ASSERT(!signaled);
ASSERT(!event.isSignalled());
if (wg.done())
{
signaled.signal();
event.signal();
}
}
private:
Fence(const Fence&) = delete;
sw::WaitGroup wg;
sw::Event signaled;
marl::WaitGroup wg;
const marl::Event event;
};
static inline Fence* Cast(VkFence object)
......
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