Commit 5b0608c1 by Ben Clayton

third_party/marl: Add new source files to BUILD.gn and Android.bp

These build files are not upstreamed to the marl repo as they use SwiftShader specifics. This means the file sets need to be updated whenever marl is updated. Bug: b/140546382 Change-Id: I18181d95d2c8162525afc4fe7d49106bc2186562 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/37130Reviewed-by: 's avatarBen Clayton <bclayton@google.com> Tested-by: 's avatarBen Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
parent a2a8259c
......@@ -20,6 +20,7 @@ cc_library_static {
sdk_version: "27",
srcs: [
"src/debug.cpp",
"src/memory.cpp",
"src/scheduler.cpp",
"src/thread.cpp",
"src/trace.cpp",
......
......@@ -31,6 +31,7 @@ swiftshader_source_set("Marl_headers") {
"include/marl/pool.h",
"include/marl/sal.h",
"include/marl/scheduler.h",
"include/marl/sanitizers.h",
"include/marl/thread.h",
"include/marl/ticket.h",
"include/marl/trace.h",
......@@ -46,6 +47,7 @@ swiftshader_source_set("Marl_headers") {
swiftshader_source_set("Marl") {
sources = [
"src/debug.cpp",
"src/memory.cpp",
"src/scheduler.cpp",
"src/thread.cpp",
"src/trace.cpp",
......
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