Commit 5e51cfcd by Ben Clayton

SpirvShader: Move image handling to new cpp file

Bug: b/145336353 Change-Id: Ie988c583d2429dac65aaacadf7c89598cd5996c5 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/38816 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com> Tested-by: 's avatarBen Clayton <bclayton@google.com>
parent ee589724
...@@ -43,6 +43,7 @@ swiftshader_source_set("Pipeline") { ...@@ -43,6 +43,7 @@ swiftshader_source_set("Pipeline") {
"SpirvShaderControlFlow.cpp", "SpirvShaderControlFlow.cpp",
"SpirvShaderGLSLstd450.cpp", "SpirvShaderGLSLstd450.cpp",
"SpirvShaderGroup.cpp", "SpirvShaderGroup.cpp",
"SpirvShaderImage.cpp",
"SpirvShaderMemory.cpp", "SpirvShaderMemory.cpp",
"SpirvShaderSampling.cpp", "SpirvShaderSampling.cpp",
"SpirvShaderSpec.cpp", "SpirvShaderSpec.cpp",
......
...@@ -168,6 +168,7 @@ IF EXIST "$(SolutionDir)..\deqp\build\external\vulkancts\modules\vulkan\Release" ...@@ -168,6 +168,7 @@ IF EXIST "$(SolutionDir)..\deqp\build\external\vulkancts\modules\vulkan\Release"
<ClCompile Include="..\Pipeline\SpirvShaderControlFlow.cpp" /> <ClCompile Include="..\Pipeline\SpirvShaderControlFlow.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderGLSLstd450.cpp" /> <ClCompile Include="..\Pipeline\SpirvShaderGLSLstd450.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderGroup.cpp" /> <ClCompile Include="..\Pipeline\SpirvShaderGroup.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderImage.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderMemory.cpp" /> <ClCompile Include="..\Pipeline\SpirvShaderMemory.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderSampling.cpp" /> <ClCompile Include="..\Pipeline\SpirvShaderSampling.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderSpec.cpp" /> <ClCompile Include="..\Pipeline\SpirvShaderSpec.cpp" />
......
...@@ -255,6 +255,9 @@ ...@@ -255,6 +255,9 @@
<ClCompile Include="..\Pipeline\SpirvShaderGroup.cpp"> <ClCompile Include="..\Pipeline\SpirvShaderGroup.cpp">
<Filter>Source Files\Pipeline</Filter> <Filter>Source Files\Pipeline</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\Pipeline\SpirvShaderImage.cpp">
<Filter>Source Files\Pipeline</Filter>
</ClCompile>
<ClCompile Include="..\Pipeline\SpirvShaderMemory.cpp"> <ClCompile Include="..\Pipeline\SpirvShaderMemory.cpp">
<Filter>Source Files\Pipeline</Filter> <Filter>Source Files\Pipeline</Filter>
</ClCompile> </ClCompile>
......
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