Commit 648b582e by Nicolas Capens Committed by Nicolas Capens

Fix texture upload format.

We were using the effective sized internal format as the upload format of glTexImage*() calls. This caused issues when using e.g. GL_RGBA16F with GL_RGBA / GL_FLOAT. Change-Id: I2dbd7142447c5330eec1895b1a9652ac20f8414a Reviewed-on: https://swiftshader-review.googlesource.com/16448Tested-by: 's avatarNicolas Capens <nicolascapens@google.com> Tested-by: 's avatarLingfeng Yang <lfy@google.com> Reviewed-by: 's avatarLingfeng Yang <lfy@google.com> Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com> Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com>
parent b1d452ea
......@@ -612,14 +612,14 @@ int Texture2D::getTopLevel() const
return level - 1;
}
void Texture2D::setImage(egl::Context *context, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels)
void Texture2D::setImage(egl::Context *context, GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels)
{
if(image[level])
{
image[level]->release();
}
image[level] = egl::Image::create(this, width, height, format, type);
image[level] = egl::Image::create(this, width, height, internalformat, type);
if(!image[level])
{
......@@ -1315,7 +1315,7 @@ void TextureCubeMap::releaseTexImage()
UNREACHABLE(0); // Cube maps cannot have an EGL surface bound as an image
}
void TextureCubeMap::setImage(egl::Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels)
void TextureCubeMap::setImage(egl::Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels)
{
int face = CubeFaceIndex(target);
......@@ -1325,7 +1325,7 @@ void TextureCubeMap::setImage(egl::Context *context, GLenum target, GLint level,
}
int border = (egl::getClientVersion() >= 3) ? 1 : 0;
image[face][level] = egl::Image::create(this, width, height, 1, border, format, type);
image[face][level] = egl::Image::create(this, width, height, 1, border, internalformat, type);
if(!image[face][level])
{
......@@ -1640,14 +1640,14 @@ int Texture3D::getTopLevel() const
return level - 1;
}
void Texture3D::setImage(egl::Context *context, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels)
void Texture3D::setImage(egl::Context *context, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalformat, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels)
{
if(image[level])
{
image[level]->release();
}
image[level] = egl::Image::create(this, width, height, depth, 0, format, type);
image[level] = egl::Image::create(this, width, height, depth, 0, internalformat, type);
if(!image[level])
{
......
......@@ -162,7 +162,7 @@ public:
GLenum getType(GLenum target, GLint level) const override;
int getTopLevel() const override;
void setImage(egl::Context *context, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels);
void setImage(egl::Context *context, GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels);
void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
void subImage(egl::Context *context, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels);
void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
......@@ -220,7 +220,7 @@ public:
GLenum getType(GLenum target, GLint level) const override;
int getTopLevel() const override;
void setImage(egl::Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels);
void setImage(egl::Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels);
void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
void subImage(egl::Context *context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels);
......@@ -282,7 +282,7 @@ public:
GLenum getType(GLenum target, GLint level) const override;
int getTopLevel() const override;
void setImage(egl::Context *context, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels);
void setImage(egl::Context *context, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalformat, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels);
void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
void subImage(egl::Context *context, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels);
void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
......
......@@ -5086,7 +5086,7 @@ void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width,
return error(GL_INVALID_OPERATION);
}
texture->setImage(context, level, width, height, sizedInternalFormat, type, context->getUnpackInfo(), data);
texture->setImage(context, level, width, height, sizedInternalFormat, format, type, context->getUnpackInfo(), data);
}
else
{
......@@ -5097,7 +5097,7 @@ void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width,
return error(GL_INVALID_OPERATION);
}
texture->setImage(context, target, level, width, height, sizedInternalFormat, type, context->getUnpackInfo(), data);
texture->setImage(context, target, level, width, height, sizedInternalFormat, format, type, context->getUnpackInfo(), data);
}
}
}
......@@ -6309,7 +6309,7 @@ void TexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei wi
return error(validationError);
}
texture->setImage(context, level, width, height, depth, sizedInternalFormat, type, context->getUnpackInfo(), data);
texture->setImage(context, level, width, height, depth, sizedInternalFormat, format, type, context->getUnpackInfo(), data);
}
}
......
......@@ -686,7 +686,7 @@ GL_APICALL void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint inter
return error(validationError);
}
texture->setImage(context, level, width, height, depth, sizedInternalFormat, type, context->getUnpackInfo(), data);
texture->setImage(context, level, width, height, depth, sizedInternalFormat, format, type, context->getUnpackInfo(), data);
}
}
......@@ -3927,6 +3927,7 @@ GL_APICALL void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum
{
return error(GL_INVALID_ENUM);
}
GLenum sizedInternalFormat = GetSizedInternalFormat(internalformat, type);
es2::Context *context = es2::getContext();
......@@ -3935,41 +3936,41 @@ GL_APICALL void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum
switch(target)
{
case GL_TEXTURE_2D:
{
es2::Texture2D *texture = context->getTexture2D();
if(!texture || texture->name == 0 || texture->getImmutableFormat() == GL_TRUE)
{
return error(GL_INVALID_OPERATION);
}
es2::Texture2D *texture = context->getTexture2D();
if(!texture || texture->name == 0 || texture->getImmutableFormat() == GL_TRUE)
{
return error(GL_INVALID_OPERATION);
}
for(int level = 0; level < levels; ++level)
{
texture->setImage(context, level, width, height, GetSizedInternalFormat(internalformat, type), type, context->getUnpackInfo(), nullptr);
width = std::max(1, (width / 2));
height = std::max(1, (height / 2));
for(int level = 0; level < levels; level++)
{
texture->setImage(context, level, width, height, sizedInternalFormat, sizedInternalFormat, type, context->getUnpackInfo(), nullptr);
width = std::max(1, (width / 2));
height = std::max(1, (height / 2));
}
texture->makeImmutable(levels);
}
texture->makeImmutable(levels);
}
break;
case GL_TEXTURE_CUBE_MAP:
{
es2::TextureCubeMap *texture = context->getTextureCubeMap();
if(!texture || texture->name == 0 || texture->getImmutableFormat())
{
return error(GL_INVALID_OPERATION);
}
es2::TextureCubeMap *texture = context->getTextureCubeMap();
if(!texture || texture->name == 0 || texture->getImmutableFormat())
{
return error(GL_INVALID_OPERATION);
}
for(int level = 0; level < levels; ++level)
{
for(int face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; ++face)
for(int level = 0; level < levels; level++)
{
texture->setImage(context, face, level, width, height, GetSizedInternalFormat(internalformat, type), type, context->getUnpackInfo(), nullptr);
for(int face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; face++)
{
texture->setImage(context, face, level, width, height, sizedInternalFormat, sizedInternalFormat, type, context->getUnpackInfo(), nullptr);
}
width = std::max(1, (width / 2));
height = std::max(1, (height / 2));
}
width = std::max(1, (width / 2));
height = std::max(1, (height / 2));
texture->makeImmutable(levels);
}
texture->makeImmutable(levels);
}
break;
default:
return error(GL_INVALID_ENUM);
......@@ -3992,6 +3993,7 @@ GL_APICALL void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum
{
return error(GL_INVALID_ENUM);
}
GLenum sizedInternalFormat = GetSizedInternalFormat(internalformat, type);
es2::Context *context = es2::getContext();
......@@ -4000,52 +4002,52 @@ GL_APICALL void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum
switch(target)
{
case GL_TEXTURE_3D:
{
if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(std::max(width, height), depth)) + 1))
{
return error(GL_INVALID_OPERATION);
}
if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(std::max(width, height), depth)) + 1))
{
return error(GL_INVALID_OPERATION);
}
es2::Texture3D *texture = context->getTexture3D();
if(!texture || texture->name == 0 || texture->getImmutableFormat() == GL_TRUE)
{
return error(GL_INVALID_OPERATION);
}
es2::Texture3D *texture = context->getTexture3D();
if(!texture || texture->name == 0 || texture->getImmutableFormat() == GL_TRUE)
{
return error(GL_INVALID_OPERATION);
}
for(int level = 0; level < levels; ++level)
{
texture->setImage(context, level, width, height, depth, GetSizedInternalFormat(internalformat, type), type, context->getUnpackInfo(), nullptr);
width = std::max(1, (width / 2));
height = std::max(1, (height / 2));
depth = std::max(1, (depth / 2));
for(int level = 0; level < levels; level++)
{
texture->setImage(context, level, width, height, depth, sizedInternalFormat, sizedInternalFormat, type, context->getUnpackInfo(), nullptr);
width = std::max(1, (width / 2));
height = std::max(1, (height / 2));
depth = std::max(1, (depth / 2));
}
texture->makeImmutable(levels);
}
texture->makeImmutable(levels);
}
break;
case GL_TEXTURE_2D_ARRAY:
{
if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(width, height)) + 1))
{
return error(GL_INVALID_OPERATION);
}
if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(width, height)) + 1))
{
return error(GL_INVALID_OPERATION);
}
es2::Texture3D *texture = context->getTexture2DArray();
if(!texture || texture->name == 0 || texture->getImmutableFormat())
{
return error(GL_INVALID_OPERATION);
}
es2::Texture3D *texture = context->getTexture2DArray();
if(!texture || texture->name == 0 || texture->getImmutableFormat())
{
return error(GL_INVALID_OPERATION);
}
for(int level = 0; level < levels; ++level)
{
for(int face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; ++face)
for(int level = 0; level < levels; level++)
{
texture->setImage(context, level, width, height, depth, GetSizedInternalFormat(internalformat, type), type, context->getUnpackInfo(), nullptr);
for(int face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; face++)
{
texture->setImage(context, level, width, height, depth, sizedInternalFormat, sizedInternalFormat, type, context->getUnpackInfo(), nullptr);
}
width = std::max(1, (width / 2));
height = std::max(1, (height / 2));
}
width = std::max(1, (width / 2));
height = std::max(1, (height / 2));
texture->makeImmutable(levels);
}
texture->makeImmutable(levels);
}
break;
default:
return error(GL_INVALID_ENUM);
......
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