Fix texture upload format.
We were using the effective sized internal format as the upload format
of glTexImage*() calls. This caused issues when using e.g.
GL_RGBA16F with GL_RGBA / GL_FLOAT.
Change-Id: I2dbd7142447c5330eec1895b1a9652ac20f8414a
Reviewed-on: https://swiftshader-review.googlesource.com/16448Tested-by:
Nicolas Capens <nicolascapens@google.com>
Tested-by:
Lingfeng Yang <lfy@google.com>
Reviewed-by:
Lingfeng Yang <lfy@google.com>
Reviewed-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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