Support for gl_MaxDrawBuffers in OpenGL ES 3.0
gl_MaxDrawBuffers is still available in OpenGL ES 3.0.
It was just a matter of making it part of the common builtins.
Change-Id: Icd3ca9f4f50cba43c345974ef72603800155a573
Reviewed-on: https://swiftshader-review.googlesource.com/13389Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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