SpirvShaderDebugger: Reduce lock contention
Previously the way to create `VariableContainer`s was to call
`createVariableContainer()` on the `Context::Lock`. This was required so that debug-client requests to inspect the container's contents can be done with a simple map lookup.
Creating variable containers is a high frequency operation, and obtaining a `Context::Lock` (unsurprisingly) requires acquiring a mutex lock, which across multiple threads results in significant mutex lock contention.
To dramatically help with debugger performance, we can now construct `VariableContainer`s outside of the lock. This is achieved by registering the variable container in the context map only when it is handed to the client. This only occurs when there's a DAP transaction, which is orders of magnitude less frequent.
Bug: b/148401179
Change-Id: I58eca33aac8fd4711dd9756072a6a06efdacc671
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/48428
Kokoro-Result: kokoro <noreply+kokoro@google.com>
Reviewed-by:
Jaebaek Seo <jaebaek@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
Tested-by:
Ben Clayton <bclayton@google.com>
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src/Vulkan/Debug/Variable.cpp
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