Jettison android subzero support entirely
Pastel proved that the LLVM path works well for all the architectures we
care about for Android. Converted all aspects of the build to Android.bp
Bug: b/139147241
Change-Id: I8ad8c2cc816fbb313feaf4a0c4d3dcf40cff37af
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/35168
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by:
Ben Clayton <bclayton@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
Tested-by:
Chris Forbes <chrisforbes@google.com>
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Android.mk
deleted
100644 → 0
src/Android.mk
deleted
100644 → 0
src/OpenGL/compiler/Android.mk
deleted
100644 → 0
src/OpenGL/libEGL/Android.mk
deleted
100644 → 0
src/OpenGL/libGLES_CM/Android.mk
deleted
100644 → 0
src/OpenGL/libGLESv2/Android.mk
deleted
100644 → 0
src/Reactor/Android.mk
deleted
100644 → 0
tests/GLESUnitTests/Android.mk
deleted
100644 → 0
third_party/SPIRV-Tools/Android.mk
deleted
100644 → 0
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third_party/llvm-7.0/Android.mk
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third_party/subzero/Android.bp
deleted
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