Commit 6bfaaf2c by Nicolas Capens Committed by Nicolas Capens

Remove unnecessary getDevice() calls.

BUG=18110152 Change-Id: I22bb194164271ba8319a01d6cfc5843382ea9f6e Reviewed-on: https://swiftshader-review.googlesource.com/1238Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com> Tested-by: 's avatarNicolas Capens <nicolascapens@google.com>
parent 819cfb86
...@@ -845,12 +845,6 @@ EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurfac ...@@ -845,12 +845,6 @@ EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurfac
{ {
egl::Display *display = static_cast<egl::Display*>(dpy); egl::Display *display = static_cast<egl::Display*>(dpy);
gl::Context *context = static_cast<gl::Context*>(ctx); gl::Context *context = static_cast<gl::Context*>(ctx);
gl::Device *device = display->getDevice();
if(!device)
{
return error(EGL_CONTEXT_LOST, EGL_FALSE);
}
if(ctx != EGL_NO_CONTEXT && !validateContext(display, context)) if(ctx != EGL_NO_CONTEXT && !validateContext(display, context))
{ {
......
...@@ -180,8 +180,6 @@ void Context::destroy() ...@@ -180,8 +180,6 @@ void Context::destroy()
void Context::makeCurrent(egl::Display *display, egl::Surface *surface) void Context::makeCurrent(egl::Display *display, egl::Surface *surface)
{ {
Device *device = display->getDevice();
if(!mHasBeenCurrent) if(!mHasBeenCurrent)
{ {
mVertexDataManager = new VertexDataManager(this); mVertexDataManager = new VertexDataManager(this);
......
...@@ -228,8 +228,6 @@ void Context::destroy() ...@@ -228,8 +228,6 @@ void Context::destroy()
void Context::makeCurrent(egl::Display *display, egl::Surface *surface) void Context::makeCurrent(egl::Display *display, egl::Surface *surface)
{ {
Device *device = display->getDevice();
if(!mHasBeenCurrent) if(!mHasBeenCurrent)
{ {
mVertexDataManager = new VertexDataManager(this); mVertexDataManager = new VertexDataManager(this);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment