Commit 6c5d89f7 by Nicolas Capens

Fix image link.

Change-Id: Iae8548c3aa7379f043be3318e59ed39b531e2f07 Reviewed-on: https://swiftshader-review.googlesource.com/5440Reviewed-by: 's avatarNicolas Capens <capn@google.com> Tested-by: 's avatarNicolas Capens <capn@google.com>
parent 1bc6138d
......@@ -12,7 +12,7 @@ To achieve exceptional performance, SwiftShader is built around two major optimi
Structurally there are four major layers:
![API, Renderer, Reactor, JIT](./ArchitectureLayers.png "Architecture Layers")
![API, Renderer, Reactor, JIT](/docs/ArchitectureLayers.png "Architecture Layers")
The API layer is an implementation of a graphics API, such as OpenGL (ES) or Direct3D, on top of the Renderer interface. It is responsible for managing API-level resources and rendering state, as well as compiling high-level shaders to bytecode form.
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