Commit 6f80c118 by Maxime Grégoire

Added MAX_TEXTURE_UNITS in getInteger method of libGL

Change-Id: I0c0d5432a2f83153c61db4e7f80b5ba059fa2758 Reviewed-on: https://swiftshader-review.googlesource.com/3725Reviewed-by: 's avatarMaxime Grégoire <mgregoire@google.com> Tested-by: 's avatarMaxime Grégoire <mgregoire@google.com>
parent 5e582168
...@@ -1353,6 +1353,7 @@ bool Context::getIntegerv(GLenum pname, GLint *params) ...@@ -1353,6 +1353,7 @@ bool Context::getIntegerv(GLenum pname, GLint *params)
// Context::getFloatv. // Context::getFloatv.
switch (pname) switch (pname)
{ {
case GL_MAX_TEXTURE_UNITS: *params = MAX_TEXTURE_IMAGE_UNITS; break;
case GL_MAX_VERTEX_ATTRIBS: *params = MAX_VERTEX_ATTRIBS; break; case GL_MAX_VERTEX_ATTRIBS: *params = MAX_VERTEX_ATTRIBS; break;
case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = MAX_VERTEX_UNIFORM_VECTORS; break; case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = MAX_VERTEX_UNIFORM_VECTORS; break;
case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = MAX_VERTEX_UNIFORM_VECTORS * 4; break; // FIXME: Verify case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = MAX_VERTEX_UNIFORM_VECTORS * 4; break; // FIXME: Verify
......
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