Fix texture coordinate transformations on OpenGL.
Add a texture coordinate generation mode to always use
4-component homogeneous texture coordinates on OpenGL.
Bug 21187909
Change-Id: I58714404002102f4138add454cf5a8c0aecfb062
Reviewed-on: https://swiftshader-review.googlesource.com/3145Tested-by:
Nicolas Capens <capn@google.com>
Reviewed-by:
Maxime Grégoire <mgregoire@google.com>
Tested-by:
Maxime Grégoire <mgregoire@google.com>
Reviewed-by:
Alexis Hétu <sugoi@google.com>
Tested-by:
Greg Hartman <ghartman@google.com>
Reviewed-by:
Greg Hartman <ghartman@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
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