Make shadow compare available in high precision path always
Previously this would only be applied if the format were directly
handled in this path. However, we have to support D16_UNORM, which
takes the other branch here.
Bug: b/129523279
Test: dEQP-VK.texture.shadow.*
Change-Id: I96e71c5b13391c0c6829c8c28a5bbd81e52ca79a
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/30648Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
Tested-by:
Chris Forbes <chrisforbes@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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