Commit 76e9bc06 by Ben Clayton Committed by Ben Clayton

Plumb PipelineLayouts down to SpirvRoutine

This initializes arrays to hold the descriptor sets in the routine. Nothing uses this yet. Bug: b/126330097 Change-Id: If052d0b93e62e4f32e88ed02f9bc21f4203587f5 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/25553Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com> Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com> Tested-by: 's avatarBen Clayton <bclayton@google.com>
parent 2c25b14c
......@@ -218,6 +218,8 @@ namespace sw
colorWriteMask[i] = 0x0000000F;
}
pipelineLayout = nullptr;
pixelShader = nullptr;
vertexShader = nullptr;
......
......@@ -24,7 +24,8 @@
namespace vk
{
class ImageView;
};
class PipelineLayout;
} // namespace vk
namespace sw
{
......@@ -198,6 +199,8 @@ namespace sw
vk::ImageView *stencilBuffer;
unsigned int stencilBufferLayer;
vk::PipelineLayout const *pipelineLayout;
// Shaders
const SpirvShader *pixelShader;
const SpirvShader *vertexShader;
......
......@@ -449,7 +449,7 @@ namespace sw
if(!routine)
{
QuadRasterizer *generator = new PixelProgram(state, context->pixelShader);
QuadRasterizer *generator = new PixelProgram(state, context->pipelineLayout, context->pixelShader);
generator->generate();
routine = (*generator)("PixelRoutine_%0.8X", state.shaderID);
delete generator;
......
......@@ -129,7 +129,7 @@ namespace sw
if(!routine) // Create one
{
VertexRoutine *generator = new VertexProgram(state, context->vertexShader);
VertexRoutine *generator = new VertexProgram(state, context->pipelineLayout, context->vertexShader);
generator->generate();
routine = (*generator)("VertexRoutine_%0.8X", state.shaderID);
delete generator;
......
......@@ -23,8 +23,11 @@ namespace sw
class PixelProgram : public PixelRoutine
{
public:
PixelProgram(const PixelProcessor::State &state, SpirvShader const *spirvShader) :
PixelRoutine(state, spirvShader)
PixelProgram(
const PixelProcessor::State &state,
vk::PipelineLayout const *pipelineLayout,
SpirvShader const *spirvShader) :
PixelRoutine(state, pipelineLayout, spirvShader)
{
}
......
......@@ -29,8 +29,12 @@ namespace sw
extern bool exactColorRounding;
extern bool forceClearRegisters;
PixelRoutine::PixelRoutine(const PixelProcessor::State &state, SpirvShader const *spirvShader)
: QuadRasterizer(state, spirvShader) /* addressing */
PixelRoutine::PixelRoutine(
const PixelProcessor::State &state,
vk::PipelineLayout const *pipelineLayout,
SpirvShader const *spirvShader)
: QuadRasterizer(state, spirvShader),
routine(pipelineLayout)
{
spirvShader->emitProlog(&routine);
......
......@@ -25,7 +25,9 @@ namespace sw
class PixelRoutine : public sw::QuadRasterizer, public ShaderCore
{
public:
PixelRoutine(const PixelProcessor::State &state, SpirvShader const *spirvShader);
PixelRoutine(const PixelProcessor::State &state,
vk::PipelineLayout const *pipelineLayout,
SpirvShader const *spirvShader);
virtual ~PixelRoutine();
......
......@@ -16,6 +16,7 @@
#include "SpirvShader.hpp"
#include "System/Math.hpp"
#include "Vulkan/VkDebug.hpp"
#include "Vulkan/VkPipelineLayout.hpp"
#include "Device/Config.hpp"
namespace sw
......@@ -1437,4 +1438,10 @@ namespace sw
}
}
}
SpirvRoutine::SpirvRoutine(vk::PipelineLayout const *pipelineLayout) :
pipelineLayout(pipelineLayout)
{
}
}
......@@ -15,11 +15,13 @@
#ifndef sw_SpirvShader_hpp
#define sw_SpirvShader_hpp
#include "System/Types.hpp"
#include "Vulkan/VkDebug.hpp"
#include "ShaderCore.hpp"
#include "SpirvID.hpp"
#include "System/Types.hpp"
#include "Vulkan/VkDebug.hpp"
#include "Vulkan/VkConfig.h"
#include <array>
#include <cstring>
#include <string>
#include <vector>
......@@ -30,6 +32,11 @@
#include <spirv/unified1/spirv.hpp>
#include <Device/Config.hpp>
namespace vk
{
class PipelineLayout;
} // namespace vk
namespace sw
{
// Forward declarations.
......@@ -412,8 +419,12 @@ namespace sw
class SpirvRoutine
{
public:
SpirvRoutine(vk::PipelineLayout const *pipelineLayout);
using Value = Array<SIMD::Float>;
vk::PipelineLayout const * const pipelineLayout;
std::unordered_map<SpirvShader::ObjectID, Value> lvalues;
std::unordered_map<SpirvShader::ObjectID, Intermediate> intermediates;
......@@ -421,6 +432,8 @@ namespace sw
Value inputs = Value{MAX_INTERFACE_COMPONENTS};
Value outputs = Value{MAX_INTERFACE_COMPONENTS};
std::array<Pointer<Byte>, vk::MAX_BOUND_DESCRIPTOR_SETS> descriptorSets;
void createLvalue(SpirvShader::ObjectID id, uint32_t size)
{
lvalues.emplace(id, Value(size));
......
......@@ -22,8 +22,11 @@
namespace sw
{
VertexProgram::VertexProgram(const VertexProcessor::State &state, SpirvShader const *spirvShader)
: VertexRoutine(state, spirvShader)
VertexProgram::VertexProgram(
const VertexProcessor::State &state,
vk::PipelineLayout const *pipelineLayout,
SpirvShader const *spirvShader)
: VertexRoutine(state, pipelineLayout, spirvShader)
{
ifDepth = 0;
loopRepDepth = 0;
......
......@@ -29,7 +29,10 @@ namespace sw
class VertexProgram : public VertexRoutine, public ShaderCore
{
public:
VertexProgram(const VertexProcessor::State &state, SpirvShader const *spirvShader);
VertexProgram(
const VertexProcessor::State &state,
vk::PipelineLayout const *pipelineLayout,
SpirvShader const *spirvShader);
virtual ~VertexProgram();
......
......@@ -24,8 +24,12 @@
namespace sw
{
VertexRoutine::VertexRoutine(const VertexProcessor::State &state, SpirvShader const *spirvShader)
: state(state),
VertexRoutine::VertexRoutine(
const VertexProcessor::State &state,
vk::PipelineLayout const *pipelineLayout,
SpirvShader const *spirvShader)
: routine(pipelineLayout),
state(state),
spirvShader(spirvShader)
{
spirvShader->emitProlog(&routine);
......
......@@ -20,6 +20,11 @@
#include "ShaderCore.hpp"
#include "SpirvShader.hpp"
namespace vk
{
class PipelineLayout;
} // namespace vk
namespace sw
{
class VertexRoutinePrototype : public Function<Void(Pointer<Byte>, Pointer<Byte>, Pointer<Byte>, Pointer<Byte>)>
......@@ -38,7 +43,10 @@ namespace sw
class VertexRoutine : public VertexRoutinePrototype
{
public:
VertexRoutine(const VertexProcessor::State &state, SpirvShader const *spirvShader);
VertexRoutine(
const VertexProcessor::State &state,
vk::PipelineLayout const *pipelineLayout,
SpirvShader const *spirvShader);
virtual ~VertexRoutine();
void generate();
......
......@@ -13,6 +13,8 @@
// limitations under the License.
#include "VkDescriptorSetLayout.hpp"
#include "System/Types.hpp"
#include <algorithm>
#include <cstring>
......@@ -176,6 +178,12 @@ void DescriptorSetLayout::initialize(VkDescriptorSet vkDescriptorSet)
}
}
size_t DescriptorSetLayout::getBindingOffset(uint32_t binding) const
{
uint32_t index = getBindingIndex(binding);
return bindingOffsets[index] + OFFSET(DescriptorSet, data[0]);
}
uint8_t* DescriptorSetLayout::getOffsetPointer(VkDescriptorSet descriptorSet, uint32_t binding, uint32_t arrayElement, uint32_t count, size_t* typeSize) const
{
uint32_t index = getBindingIndex(binding);
......
......@@ -35,6 +35,7 @@ public:
void initialize(VkDescriptorSet descriptorSet);
size_t getSize() const;
size_t getBindingOffset(uint32_t binding) const;
private:
uint32_t getBindingIndex(uint32_t binding) const;
......
......@@ -13,6 +13,7 @@
// limitations under the License.
#include "VkPipeline.hpp"
#include "VkPipelineLayout.hpp"
#include "VkShaderModule.hpp"
#include "Pipeline/SpirvShader.hpp"
......@@ -191,7 +192,10 @@ uint32_t getNumberOfChannels(VkFormat format)
namespace vk
{
Pipeline::Pipeline(PipelineLayout const *layout) : layout(layout) {}
GraphicsPipeline::GraphicsPipeline(const VkGraphicsPipelineCreateInfo* pCreateInfo, void* mem)
: Pipeline(Cast(pCreateInfo->layout))
{
if((pCreateInfo->flags != 0) ||
(pCreateInfo->stageCount != 2) ||
......@@ -230,6 +234,9 @@ GraphicsPipeline::GraphicsPipeline(const VkGraphicsPipelineCreateInfo* pCreateIn
UNIMPLEMENTED();
}
// Context must always have a PipelineLayout set.
context.pipelineLayout = layout;
// Temporary in-binding-order representation of buffer strides, to be consumed below
// when considering attributes. TODO: unfuse buffers from attributes in backend, is old GL model.
uint32_t bufferStrides[MAX_VERTEX_INPUT_BINDINGS];
......@@ -499,6 +506,7 @@ const sw::Color<float>& GraphicsPipeline::getBlendConstants() const
}
ComputePipeline::ComputePipeline(const VkComputePipelineCreateInfo* pCreateInfo, void* mem)
: Pipeline(Cast(pCreateInfo->layout))
{
}
......
......@@ -23,9 +23,13 @@ namespace sw { class SpirvShader; }
namespace vk
{
class PipelineLayout;
class Pipeline
{
public:
Pipeline(PipelineLayout const *layout);
operator VkPipeline()
{
return reinterpret_cast<VkPipeline>(this);
......@@ -40,6 +44,11 @@ public:
#ifndef NDEBUG
virtual VkPipelineBindPoint bindPoint() const = 0;
#endif
PipelineLayout const * getLayout() const { return layout; }
protected:
PipelineLayout const *layout = nullptr;
};
class GraphicsPipeline : public Pipeline, public ObjectBase<GraphicsPipeline, VkPipeline>
......
......@@ -44,4 +44,15 @@ size_t PipelineLayout::ComputeRequiredAllocationSize(const VkPipelineLayoutCreat
(pCreateInfo->pushConstantRangeCount * sizeof(VkPushConstantRange));
}
size_t PipelineLayout::getNumDescriptorSets() const
{
return setLayoutCount;
}
size_t PipelineLayout::getBindingOffset(size_t descriptorSet, size_t binding) const
{
ASSERT(descriptorSet < setLayoutCount);
return setLayouts[descriptorSet]->getBindingOffset(binding);
}
} // namespace vk
......@@ -29,6 +29,9 @@ public:
static size_t ComputeRequiredAllocationSize(const VkPipelineLayoutCreateInfo* pCreateInfo);
size_t getNumDescriptorSets() const;
size_t getBindingOffset(size_t descriptorSet, size_t binding) const;
private:
uint32_t setLayoutCount = 0;
DescriptorSetLayout** setLayouts = nullptr;
......
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