Commit 772d5791 by Nicolas Capens Committed by Nicolas Capens

Don't include libGLESv2 headers in libEGL headers.

BUG=18110152 Change-Id: Idf21c48b1fa154382e1056b8340d5ab777358755 Reviewed-on: https://swiftshader-review.googlesource.com/1234Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com> Tested-by: 's avatarNicolas Capens <nicolascapens@google.com>
parent e8139407
...@@ -17,6 +17,7 @@ ...@@ -17,6 +17,7 @@
#include "main.h" #include "main.h"
#include "libGLESv2/mathutil.h" #include "libGLESv2/mathutil.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/Device.hpp" #include "libGLESv2/Device.hpp"
#include "common/debug.h" #include "common/debug.h"
......
...@@ -18,11 +18,15 @@ ...@@ -18,11 +18,15 @@
#include "Config.h" #include "Config.h"
#include "Surface.h" #include "Surface.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/Device.hpp"
#include <set> #include <set>
namespace gl
{
class Context;
class Device;
}
namespace egl namespace egl
{ {
class Display class Display
......
...@@ -16,8 +16,6 @@ ...@@ -16,8 +16,6 @@
#ifndef INCLUDE_SURFACE_H_ #ifndef INCLUDE_SURFACE_H_
#define INCLUDE_SURFACE_H_ #define INCLUDE_SURFACE_H_
#include "libGLESv2/Image.hpp"
#include "libGLESv2/Texture.h"
#include "Main/FrameBuffer.hpp" #include "Main/FrameBuffer.hpp"
#define EGLAPI #define EGLAPI
......
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