Commit 77a09d91 by Ben Clayton

SpirvShaderDebugger: Don't display SSAs for array types

Arrays are still WIP. While I'm still working on these, don't fall through to the SSA handler. This can dramatically affect performance for large arrays. Bug: b/148401179 Change-Id: I77e972f13cf9a1ce2b0d47a883194b6bceb68f4b Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/45351 Kokoro-Result: kokoro <noreply+kokoro@google.com> Tested-by: 's avatarBen Clayton <bclayton@google.com> Reviewed-by: 's avatarAntonio Maiorano <amaiorano@google.com>
parent fbb12e19
...@@ -1355,6 +1355,7 @@ void SpirvShader::Impl::Debugger::exposeVariable( ...@@ -1355,6 +1355,7 @@ void SpirvShader::Impl::Debugger::exposeVariable(
else if(auto ty = debug::cast<debug::ArrayType>(type)) else if(auto ty = debug::cast<debug::ArrayType>(type))
{ {
// TODO(bclayton): Expose array types. // TODO(bclayton): Expose array types.
return;
} }
else else
{ {
......
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