Commit 792950af by Maxime Gregoire Committed by Maxime Grégoire

LibGL Simple cube test modification.

Added display lists initialization and calls as well as a scaling operation, making the cube shrink then grow. Change-Id: I861e35443d9b8bda86f3ca6b64ddad40916b221e Reviewed-on: https://swiftshader-review.googlesource.com/2270Tested-by: 's avatarMaxime Grégoire <mgregoire@google.com> Reviewed-by: 's avatarNicolas Capens <capn@google.com> Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com>
parent f7be67f8
...@@ -716,13 +716,16 @@ Global ...@@ -716,13 +716,16 @@ Global
{9F14A82C-19FD-4A8A-B4FF-FF00FFF6F2DD}.Release|x64.Build.0 = Release|x64 {9F14A82C-19FD-4A8A-B4FF-FF00FFF6F2DD}.Release|x64.Build.0 = Release|x64
{27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Debug|Win32.ActiveCfg = Debug|Win32 {27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Debug|Win32.ActiveCfg = Debug|Win32
{27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Debug|Win32.Build.0 = Debug|Win32 {27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Debug|Win32.Build.0 = Debug|Win32
{27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Debug|x64.ActiveCfg = Debug|Win32 {27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Debug|x64.ActiveCfg = Debug|x64
{27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Debug|x64.Build.0 = Debug|x64
{27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Profile|Win32.ActiveCfg = Release|Win32 {27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Profile|Win32.ActiveCfg = Release|Win32
{27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Profile|Win32.Build.0 = Release|Win32 {27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Profile|Win32.Build.0 = Release|Win32
{27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Profile|x64.ActiveCfg = Release|Win32 {27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Profile|x64.ActiveCfg = Release|x64
{27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Profile|x64.Build.0 = Release|x64
{27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Release|Win32.ActiveCfg = Release|Win32 {27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Release|Win32.ActiveCfg = Release|Win32
{27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Release|Win32.Build.0 = Release|Win32 {27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Release|Win32.Build.0 = Release|Win32
{27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Release|x64.ActiveCfg = Release|Win32 {27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Release|x64.ActiveCfg = Release|x64
{27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}.Release|x64.Build.0 = Release|x64
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
......
...@@ -16,9 +16,9 @@ Inspired by http://www.cs.rit.edu/~ncs/Courses/570/UserGuide/OpenGLonWin-11.html ...@@ -16,9 +16,9 @@ Inspired by http://www.cs.rit.edu/~ncs/Courses/570/UserGuide/OpenGLonWin-11.html
#include <math.h> #include <math.h>
#include <gl\GL.h> #include <gl\GL.h>
#pragma comment (lib, "opengl32.lib")
#define PI 3.14159265 #define PI 3.14159265
#define SCALE_FACTOR 0.5
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
...@@ -26,16 +26,24 @@ const char *className = "OpenGL"; ...@@ -26,16 +26,24 @@ const char *className = "OpenGL";
char *windowName = "OpenGL Cube"; char *windowName = "OpenGL Cube";
int winX = 0, winY = 0; int winX = 0, winY = 0;
int winWidth = 300, winHeight = 300; int winWidth = 300, winHeight = 300;
int listIndex = 1; float angle = 0.1f;
float angle = 1.0f;
double theta = angle * PI / 180.0; double theta = angle * PI / 180.0;
int listIndex;
// Rotation matrix
GLfloat R[16] = { 1, 0, 0, 0, 0, cos(theta), -sin(theta), 0, 0, sin(theta), cos(theta), 0, 0, 0, 0, 1 }; GLfloat R[16] = { 1, 0, 0, 0, 0, cos(theta), -sin(theta), 0, 0, sin(theta), cos(theta), 0, 0, 0, 0, 1 };
// Projection matrix (mimic the glFrustum function, which is unimplemented as of now)
GLfloat P[16] = { 2.0f, 0, 0, 0, 0, 2.0f, 0, 0, 0, 0, -2.0f, -1.0f, 0, 0, -3.0f, 0 };
// Scaling matrix
GLfloat S[16] = { SCALE_FACTOR, 0, 0, 0, 0, SCALE_FACTOR, 0, 0, 0, 0, SCALE_FACTOR, 0, 0, 0, 0, 1 };
HDC hDC; HDC hDC;
HGLRC hGLRC; HGLRC hGLRC;
HPALETTE hPalette; HPALETTE hPalette;
GLfloat vertices1[] = { GLfloat vertices1[] = {
0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F,
-0.5F, -0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, -0.5F, -0.5F,
0.5F, 0.5F, 0.5F, 0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, 0.5F, 0.5F, 0.5F, 0.5F, 0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, 0.5F,
...@@ -44,29 +52,29 @@ GLfloat vertices1[] = { ...@@ -44,29 +52,29 @@ GLfloat vertices1[] = {
-0.5F, -0.5F, -0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, -0.5F -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, -0.5F
}; };
GLfloat normals1[] = { GLfloat normals1[] = {
0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1,
0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1,
0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0,
0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0,
1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0,
-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0 -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0
}; };
GLfloat colors1[] = { GLfloat colors1[] = {
1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0,
1, 1, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0,
0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0,
0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1
}; };
void initializeView(void) void initializeView(void)
{ {
// Set viewing projection // Set viewing projection
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F); glMultMatrixf(P);
// Position viewer // Position viewer
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
...@@ -74,38 +82,32 @@ void initializeView(void) ...@@ -74,38 +82,32 @@ void initializeView(void)
// Position object // Position object
glRotatef(30.0F, 1.0F, 0.0F, 0.0F); glRotatef(30.0F, 1.0F, 0.0F, 0.0F);
glRotatef(30.0F, 0.0F, 1.0F, 0.0F); glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
}
void initializeDisplayList(void)
{
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL); glEnable(GL_COLOR_MATERIAL);
}
void initDisplayList(void)
{
listIndex = glGenLists(1);
glNewList(listIndex, GL_COMPILE);
glNormalPointer(GL_FLOAT, 0, normals1); glNormalPointer(GL_FLOAT, 0, normals1);
glColorPointer(3, GL_FLOAT, 0, colors1); glColorPointer(3, GL_FLOAT, 0, colors1);
glVertexPointer(3, GL_FLOAT, 0, vertices1); glVertexPointer(3, GL_FLOAT, 0, vertices1);
// Display list
glNewList(listIndex, GL_COMPILE);
glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_NORMAL_ARRAY);
glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_VERTEX_ARRAY);
glMultMatrixf(R);
glPushMatrix(); glPushMatrix();
glMultMatrixf(S);
glDrawArrays(GL_QUADS, 0, 24); glDrawArrays(GL_QUADS, 0, 24);
glPopMatrix(); glPopMatrix();
glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_NORMAL_ARRAY);
glEndList(); glEndList();
} }
...@@ -113,6 +115,10 @@ void redraw(void) ...@@ -113,6 +115,10 @@ void redraw(void)
{ {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glCallList(listIndex); glCallList(listIndex);
// Rotation
glMultMatrixf(R);
SwapBuffers(hDC); SwapBuffers(hDC);
} }
...@@ -188,7 +194,14 @@ int WinMain(__in HINSTANCE hCurrentInst, __in_opt HINSTANCE hPreviousInst, __in_ ...@@ -188,7 +194,14 @@ int WinMain(__in HINSTANCE hCurrentInst, __in_opt HINSTANCE hPreviousInst, __in_
// Display window // Display window
ShowWindow(hWnd, nShowCmd); ShowWindow(hWnd, nShowCmd);
hDC = GetDC(hWnd);
setupPixelFormat(hDC);
hGLRC = wglCreateContext(hDC);
wglMakeCurrent(hDC, hGLRC);
initializeView();
initDisplayList();
while(true) while(true)
{ {
if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
...@@ -217,15 +230,6 @@ int WinMain(__in HINSTANCE hCurrentInst, __in_opt HINSTANCE hPreviousInst, __in_ ...@@ -217,15 +230,6 @@ int WinMain(__in HINSTANCE hCurrentInst, __in_opt HINSTANCE hPreviousInst, __in_
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{ {
switch(message) { switch(message) {
case WM_CREATE:
// Initialize OpenGL rendering
hDC = GetDC(hWnd);
setupPixelFormat(hDC);
hGLRC = wglCreateContext(hDC);
wglMakeCurrent(hDC, hGLRC);
initializeView();
initializeDisplayList();
return 0;
case WM_DESTROY: case WM_DESTROY:
// Finish OpenGL rendering // Finish OpenGL rendering
if(hGLRC) { if(hGLRC) {
......
...@@ -5,10 +5,18 @@ ...@@ -5,10 +5,18 @@
<Configuration>Debug</Configuration> <Configuration>Debug</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32"> <ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration> <Configuration>Release</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}</ProjectGuid> <ProjectGuid>{27E15292-4A8D-4BA0-8D9B-5D1ECFF85747}</ProjectGuid>
...@@ -22,6 +30,12 @@ ...@@ -22,6 +30,12 @@
<PlatformToolset>v120</PlatformToolset> <PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet> <CharacterSet>Unicode</CharacterSet>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType> <ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries> <UseDebugLibraries>false</UseDebugLibraries>
...@@ -29,21 +43,44 @@ ...@@ -29,21 +43,44 @@
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet> <CharacterSet>Unicode</CharacterSet>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<ImportGroup Label="ExtensionSettings"> <ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental> <LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)$(Configuration)\$(Platform)</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)$(Configuration)\$(Platform)</OutDir>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental> <LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)$(Configuration)\$(Platform)</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)$(Configuration)\$(Platform)</OutDir>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
...@@ -56,14 +93,35 @@ ...@@ -56,14 +93,35 @@
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\..\src\OpenGL\libGL\Win32\Debug\;</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>..\..\src\OpenGL\libGL\$(Platform)\$(Configuration)\;</AdditionalLibraryDirectories>
<AdditionalDependencies>%(AdditionalDependencies);opengl32.lib</AdditionalDependencies> <AdditionalDependencies>%(AdditionalDependencies);opengl32.lib</AdditionalDependencies>
</Link> </Link>
<PostBuildEvent>
<Command>XCOPY /Y "$(SolutionDir)..\lib\$(Configuration)_$(Platform)\opengl32.dll" "$(SolutionDir)$(Configuration)\$(Platform)" /Q /E /I</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\..\src\OpenGL\libGL\$(Platform)\$(Configuration)\;</AdditionalLibraryDirectories>
<AdditionalDependencies>%(AdditionalDependencies);opengl32.lib</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>XCOPY /Y "$(SolutionDir)..\lib\$(Configuration)_$(Platform)\opengl32.dll" "$(SolutionDir)$(Configuration)\$(Platform)" /Q /E /I</Command>
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</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
...@@ -75,7 +133,34 @@ ...@@ -75,7 +133,34 @@
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>..\..\src\OpenGL\libGL\$(Platform)\$(Configuration)\;</AdditionalLibraryDirectories>
<AdditionalDependencies>%(AdditionalDependencies);opengl32.lib</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>XCOPY /Y "$(SolutionDir)..\lib\$(Configuration)_$(Platform)\opengl32.dll" "$(SolutionDir)$(Configuration)\$(Platform)" /Q /E /I</Command>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>..\..\src\OpenGL\libGL\$(Platform)\$(Configuration)\;</AdditionalLibraryDirectories>
<AdditionalDependencies>%(AdditionalDependencies);opengl32.lib</AdditionalDependencies>
</Link> </Link>
<PostBuildEvent>
<Command>XCOPY /Y "$(SolutionDir)..\lib\$(Configuration)_$(Platform)\opengl32.dll" "$(SolutionDir)$(Configuration)\$(Platform)" /Q /E /I</Command>
</PostBuildEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="OGLSimpleCube.cpp" /> <ClCompile Include="OGLSimpleCube.cpp" />
......
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