Commit 7b2403b1 by Alexis Hetu Committed by Alexis Hétu

Enabling Transform Feedback

This cl enables transform feedback in Context by calling Program::applyTransformFeedback(). It also adds the code required to compute vertex offsets between different draw calls, when multiple successive draw calls write into the same transform feedback buffer(s). Change-Id: Ib3bc4bdd1308486642f233f425d0088a55cb1333 Reviewed-on: https://swiftshader-review.googlesource.com/5301Tested-by: 's avatarAlexis Hétu <sugoi@google.com> Reviewed-by: 's avatarNicolas Capens <capn@google.com>
parent a62a0cab
......@@ -2171,16 +2171,14 @@ template<typename T> bool Context::getIntegerv(GLenum pname, T *params) const
*params = 2;
break;
case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: // integer, at least 64
UNIMPLEMENTED();
*params = 64;
*params = sw::MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
break;
case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: // integer, at least 4
UNIMPLEMENTED();
*params = MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
break;
case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: // integer, at least 4
UNIMPLEMENTED();
*params = 4;
*params = sw::MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
break;
case GL_MAX_UNIFORM_BLOCK_SIZE: // integer, at least 16384
*params = MAX_UNIFORM_BLOCK_SIZE;
......@@ -3012,6 +3010,7 @@ void Context::applyShaders()
mAppliedProgramSerial = programObject->getSerial();
}
programObject->applyTransformFeedback(getTransformFeedback());
programObject->applyUniformBuffers(mState.uniformBuffers);
programObject->applyUniforms();
}
......@@ -3438,8 +3437,9 @@ void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instan
sw::DrawType primitiveType;
int primitiveCount;
int verticesPerPrimitive;
if(!es2sw::ConvertPrimitiveType(mode, count, GL_NONE, primitiveType, primitiveCount))
if(!es2sw::ConvertPrimitiveType(mode, count, GL_NONE, primitiveType, primitiveCount, verticesPerPrimitive))
return error(GL_INVALID_ENUM);
if(primitiveCount <= 0)
......@@ -3472,10 +3472,15 @@ void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instan
return error(GL_INVALID_OPERATION);
}
if(!cullSkipsDraw(mode))
TransformFeedback* transformFeedback = getTransformFeedback();
if(!cullSkipsDraw(mode) || (transformFeedback->isActive() && !transformFeedback->isPaused()))
{
device->drawPrimitive(primitiveType, primitiveCount);
}
if(transformFeedback)
{
transformFeedback->addVertexOffset(primitiveCount * verticesPerPrimitive);
}
}
}
......@@ -3493,8 +3498,9 @@ void Context::drawElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
sw::DrawType primitiveType;
int primitiveCount;
int verticesPerPrimitive;
if(!es2sw::ConvertPrimitiveType(mode, count, type, primitiveType, primitiveCount))
if(!es2sw::ConvertPrimitiveType(mode, count, type, primitiveType, primitiveCount, verticesPerPrimitive))
return error(GL_INVALID_ENUM);
if(primitiveCount <= 0)
......@@ -3535,10 +3541,15 @@ void Context::drawElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
return error(GL_INVALID_OPERATION);
}
if(!cullSkipsDraw(mode))
TransformFeedback* transformFeedback = getTransformFeedback();
if(!cullSkipsDraw(mode) || (transformFeedback->isActive() && !transformFeedback->isPaused()))
{
device->drawIndexedPrimitive(primitiveType, indexInfo.indexOffset, primitiveCount);
}
if(transformFeedback)
{
transformFeedback->addVertexOffset(primitiveCount * verticesPerPrimitive);
}
}
}
......
......@@ -1422,37 +1422,44 @@ namespace es2sw
}
}
bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, GLenum elementType, sw::DrawType &drawType, int &primitiveCount)
bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, GLenum elementType, sw::DrawType &drawType, int &primitiveCount, int &verticesPerPrimitive)
{
switch(primitiveType)
{
case GL_POINTS:
drawType = sw::DRAW_POINTLIST;
primitiveCount = elementCount;
verticesPerPrimitive = 1;
break;
case GL_LINES:
drawType = sw::DRAW_LINELIST;
primitiveCount = elementCount / 2;
verticesPerPrimitive = 2;
break;
case GL_LINE_LOOP:
drawType = sw::DRAW_LINELOOP;
primitiveCount = elementCount;
verticesPerPrimitive = 2;
break;
case GL_LINE_STRIP:
drawType = sw::DRAW_LINESTRIP;
primitiveCount = elementCount - 1;
verticesPerPrimitive = 2;
break;
case GL_TRIANGLES:
drawType = sw::DRAW_TRIANGLELIST;
primitiveCount = elementCount / 3;
verticesPerPrimitive = 3;
break;
case GL_TRIANGLE_STRIP:
drawType = sw::DRAW_TRIANGLESTRIP;
primitiveCount = elementCount - 2;
verticesPerPrimitive = 3;
break;
case GL_TRIANGLE_FAN:
drawType = sw::DRAW_TRIANGLEFAN;
primitiveCount = elementCount - 2;
verticesPerPrimitive = 3;
break;
default:
return false;
......
......@@ -80,7 +80,7 @@ namespace es2sw
unsigned int ConvertColorMask(bool red, bool green, bool blue, bool alpha);
sw::MipmapType ConvertMipMapFilter(GLenum minFilter);
sw::FilterType ConvertTextureFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy);
bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, GLenum elementType, sw::DrawType &swPrimitiveType, int &primitiveCount);
bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, GLenum elementType, sw::DrawType &swPrimitiveType, int &primitiveCount, int &verticesPerPrimitive);
sw::Format ConvertRenderbufferFormat(GLenum format);
}
......
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