Produce constructors instead of conversions.
GLSL only supports explicit conversion through constructors. Therefore the conversion
nodes are redundant.
BUG=15415045
Change-Id: Ia6bd93c9c4a69d013a4ec82f81826e6ff5c18eb2
Reviewed-on: https://swiftshader-review.googlesource.com/1113Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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