Don't blit to NULL format buffers.
This was causing crashes in Direct3D 9 applications using the "NULL" FOURCC
used as a render target format for rendering to depth only.
Bug 25351344
Change-Id: I69c2e0869f859489321c26dba56b7a80a2ed2f28
Reviewed-on: https://swiftshader-review.googlesource.com/5000Tested-by:
Nicolas Capens <capn@google.com>
Reviewed-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
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