Commit 81409bbc by John Bauman Committed by Nicolas Capens

Add swiftshader fix for floating point cubemaps.

Patch from Nicolas at Transgaming.
parent d4ae863d
......@@ -932,7 +932,7 @@ void TextureCubeMap::setImage(GLenum target, GLint level, GLsizei width, GLsizei
image[face][level]->unbind();
}
image[face][level] = new Image(this, width, height, format, GL_UNSIGNED_BYTE);
image[face][level] = new Image(this, width, height, format, type);
if(!image[face][level])
{
......@@ -1094,4 +1094,4 @@ extern "C"
return 0;
}
}
\ No newline at end of file
}
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