Added floating point formats to glCopyTexImage2D
Added floating point formats to validateColorBufferFormat,
which is used by glCopyTexImage2D, since it was a missing
part of the previously added floating point extensions.
From the extension spec:
https://www.khronos.org/registry/gles/extensions/EXT/EXT_color_buffer_half_float.txt
"9. Should CopyTex[Sub]Image be supported for floating-point formats? [...] Yes."
Change-Id: Ie14d8afd352b004e8a2400cfef16facdeab94e33
Reviewed-on: https://swiftshader-review.googlesource.com/5110Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
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