Added a few missing entries in getIntegerv
A few small things could be added:
- Max Texture3D size
- Max Texture2DArray layers
- VertexArray name
Change-Id: I9e6580cefff7ea3a04b189a4c73a3ffd017453ce
Reviewed-on: https://swiftshader-review.googlesource.com/3018Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
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