Commit 8772b42a by Antonio Maiorano

CMake: fix add_subdirectory(SwiftShader)

Essentially, do not assume CMAKE_SOURCE_DIR is the SwiftShader root directory. Instead, we now set SWIFTSHADER_DIR in the root CMakeLists, and use that everywhere. Bug: b/145758253 Change-Id: I4968d0dc06ebd8e45791f7cd956e5aeeefddd54f Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/43949 Kokoro-Result: kokoro <noreply+kokoro@google.com> Reviewed-by: 's avatarBen Clayton <bclayton@google.com> Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com> Tested-by: 's avatarAntonio Maiorano <amaiorano@google.com>
parent da4315d2
......@@ -175,9 +175,10 @@ set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
# Directories
###########################################################
set(SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src)
set(THIRD_PARTY_DIR ${CMAKE_CURRENT_SOURCE_DIR}/third_party)
set(TESTS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/tests)
set(SWIFTSHADER_DIR ${CMAKE_CURRENT_SOURCE_DIR})
set(SOURCE_DIR ${SWIFTSHADER_DIR}/src)
set(THIRD_PARTY_DIR ${SWIFTSHADER_DIR}/third_party)
set(TESTS_DIR ${SWIFTSHADER_DIR}/tests)
###########################################################
# Initialize submodules
......@@ -242,13 +243,13 @@ endif()
# Recursively calls source_group on the files of the directory
# so that Visual Studio has the files in a folder tree
macro(group_all_sources directory)
file(GLOB files RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/${directory} ${CMAKE_CURRENT_SOURCE_DIR}/${directory}/*)
file(GLOB files RELATIVE ${SWIFTSHADER_DIR}/${directory} ${SWIFTSHADER_DIR}/${directory}/*)
foreach(file ${files})
if(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/${directory}/${file})
if(IS_DIRECTORY ${SWIFTSHADER_DIR}/${directory}/${file})
group_all_sources(${directory}/${file})
else()
string(REPLACE "/" "\\" groupname ${directory})
source_group(${groupname} FILES ${CMAKE_CURRENT_SOURCE_DIR}/${directory}/${file})
source_group(${groupname} FILES ${SWIFTSHADER_DIR}/${directory}/${file})
endif()
endforeach()
endmacro()
......@@ -618,15 +619,6 @@ if(SWIFTSHADER_BUILD_TESTS)
endif()
###########################################################
# Include Directories
###########################################################
set(VULKAN_INCLUDE_DIR
${SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/include
)
###########################################################
# File Lists
###########################################################
......
......@@ -65,7 +65,7 @@ set_target_properties(vk_device PROPERTIES
target_include_directories(vk_device
PUBLIC
".."
"${CMAKE_SOURCE_DIR}/include"
"${SWIFTSHADER_DIR}/include"
)
target_compile_options(vk_device
......
......@@ -68,7 +68,7 @@ target_include_directories(gl_main
PUBLIC
".."
PRIVATE
${CMAKE_SOURCE_DIR}/include # For EGL
${SWIFTSHADER_DIR}/include # For EGL
)
target_compile_definitions(gl_main
......
......@@ -49,8 +49,8 @@ set_target_properties(libGLESCommon PROPERTIES
target_include_directories(libGLESCommon
PUBLIC
".."
"${CMAKE_SOURCE_DIR}/include"
"${CMAKE_SOURCE_DIR}/src"
"${SWIFTSHADER_DIR}/include"
"${SWIFTSHADER_DIR}/src"
)
target_compile_definitions(libGLESCommon
......
......@@ -133,8 +133,8 @@ set_target_properties(GLCompiler PROPERTIES
target_include_directories(GLCompiler
PRIVATE
".."
"${CMAKE_SOURCE_DIR}/include"
"${CMAKE_SOURCE_DIR}/src"
"${SWIFTSHADER_DIR}/include"
"${SWIFTSHADER_DIR}/src"
)
target_compile_definitions(GLCompiler
......
......@@ -93,7 +93,7 @@ set_target_properties(vk_pipeline PROPERTIES
target_include_directories(vk_pipeline
PUBLIC
".."
"${CMAKE_SOURCE_DIR}/include"
"${SWIFTSHADER_DIR}/include"
"${SPIRV-Headers_SOURCE_DIR}/include"
"${SPIRV_TOOLS_EXT_INC_DIR}"
)
......
......@@ -155,7 +155,6 @@ set_target_properties(vk_swiftshader PROPERTIES
target_include_directories(vk_swiftshader
PRIVATE
".."
# "${CMAKE_SOURCE_DIR}/include"
)
target_compile_options(vk_swiftshader
......
......@@ -66,7 +66,7 @@ set_target_properties(vk_wsi PROPERTIES
target_include_directories(vk_wsi
PUBLIC
".."
"${CMAKE_SOURCE_DIR}/include"
"${SWIFTSHADER_DIR}/include"
)
target_compile_options(vk_wsi
......
......@@ -39,7 +39,7 @@ set_target_properties(gles-unittests PROPERTIES
target_include_directories(gles-unittests
PRIVATE
"${CMAKE_SOURCE_DIR}/include"
"${SWIFTSHADER_DIR}/include"
)
target_compile_definitions(gles-unittests
......
......@@ -50,7 +50,7 @@ set_target_properties(vk-unittests PROPERTIES
target_include_directories(vk-unittests
PRIVATE
"${CMAKE_SOURCE_DIR}/include"
"${SWIFTSHADER_DIR}/include"
)
target_compile_definitions(vk-unittests
......
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