Commit 8b5b5129 by Greg Hartman

Android FrameBuffer implementation.

Change-Id: I95356056e7785e2dcfeffa95d4a38cc4e113ec62 Reviewed-on: https://swiftshader-review.googlesource.com/2661Reviewed-by: 's avatarNicolas Capens <capn@google.com> Tested-by: 's avatarGreg Hartman <ghartman@google.com>
parent 7b1f3abe
#include "FrameBufferAndroid.hpp"
#include <cutils/log.h>
#include <ui/Fence.h>
namespace sw
{
FrameBufferAndroid::FrameBufferAndroid(ANativeWindow* window, int width, int height)
: FrameBuffer(width, height, false, false),
nativeWindow(window), buffer(0), gralloc(0), bits(NULL)
{
hw_module_t const* pModule;
hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &pModule);
gralloc = reinterpret_cast<gralloc_module_t const*>(pModule);
nativeWindow->common.incRef(&nativeWindow->common);
native_window_set_usage(nativeWindow, GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
}
FrameBufferAndroid::~FrameBufferAndroid()
{
if (buffer)
{
// Probably doesn't have to cancel assuming a success queueing earlier
nativeWindow->cancelBuffer(nativeWindow, buffer, -1);
buffer = 0;
}
nativeWindow->common.decRef(&nativeWindow->common);
}
void FrameBufferAndroid::blit(void *source, const Rect *sourceRect, const Rect *destRect, Format format)
{
copy(source, format);
nativeWindow->queueBuffer(nativeWindow, buffer, -1);
if (buffer && bits)
{
bits = 0;
unlock(buffer);
}
buffer->common.decRef(&buffer->common);
}
void* FrameBufferAndroid::lock()
{
int fenceFd = -1;
if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, &fenceFd) != android::NO_ERROR)
{
return NULL;
}
android::sp<android::Fence> fence(new android::Fence(fenceFd));
if (fence->wait(android::Fence::TIMEOUT_NEVER) != android::NO_ERROR)
{
nativeWindow->cancelBuffer(nativeWindow, buffer, fenceFd);
return NULL;
}
buffer->common.incRef(&buffer->common);
if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != android::NO_ERROR)
{
ALOGE("connect() failed to lock buffer %p", buffer);
return NULL;
}
locked = bits;
return locked;
}
void FrameBufferAndroid::unlock()
{
locked = 0;
}
int FrameBufferAndroid::lock(ANativeWindowBuffer* buf, int usage, void** vaddr)
{
return gralloc->lock(gralloc, buf->handle, usage, 0, 0, buf->width, buf->height, vaddr);
}
int FrameBufferAndroid::unlock(ANativeWindowBuffer* buf)
{
if (!buf) return -1;
return gralloc->unlock(gralloc, buf->handle);
}
}
extern "C"
{
sw::FrameBuffer *createFrameBuffer(void *display, void* window, int width, int height)
{
return new sw::FrameBufferAndroid((ANativeWindow*)window, width, height);
}
}
#ifndef sw_FrameBufferAndroid_hpp
#define sw_FrameBufferAndroid_hpp
#include "Main/FrameBuffer.hpp"
#include "Common/Debug.hpp"
#include <hardware/gralloc.h>
#include <system/window.h>
namespace sw
{
class FrameBufferAndroid : public FrameBuffer
{
public:
FrameBufferAndroid(ANativeWindow* window, int width, int height);
~FrameBufferAndroid();
virtual void flip(void *source, Format format) {blit(source, 0, 0, format);};
virtual void blit(void *source, const Rect *sourceRect, const Rect *destRect, Format format);
virtual void *lock();
virtual void unlock();
bool setSwapRectangle(int l, int t, int w, int h);
private:
int lock(ANativeWindowBuffer* buf, int usage, void** vaddr);
int unlock(ANativeWindowBuffer* buf);
ANativeWindow* nativeWindow;
ANativeWindowBuffer* buffer;
gralloc_module_t const* gralloc;
void* bits;
};
}
#endif // sw_FrameBufferAndroid
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