Commit 8c59ccdc by Nicolas Capens Committed by Nicolas Capens

Upgrade SwiftShader solution and projects to Visual Studio 2017.

Chrome now uses Visual Studio 2017 as the default compiler on Windows. To ensure we maintain compatibility during standalone development, we should use VS2017 for SwiftShader as well. The 'Community' edition of Visual Studio 2017 is freely available. Bug chromium:683729 Change-Id: I3ed1edaeb9fa786b575202ba5b9c86faf1daa3c0 Reviewed-on: https://swiftshader-review.googlesource.com/13048Tested-by: 's avatarNicolas Capens <nicolascapens@google.com> Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com> Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com>
parent ec5da193
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
# Visual Studio 15
VisualStudioVersion = 15.0.26730.16
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "LLVM", "LLVM", "{B408B98A-E888-4ECF-81E0-7A37A6854B17}"
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......@@ -826,4 +826,7 @@ Global
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{CF8EBC89-8762-49DC-9440-6C82B3499913} = {ED25C308-5BDB-43A7-BED6-C2C059FC2D7D}
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GlobalSection(ExtensibilityGlobals) = postSolution
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EndGlobalSection
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......
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......@@ -22,29 +22,30 @@
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......
<?xml version="1.0" encoding="utf-8"?>
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......@@ -22,29 +22,30 @@
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......
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