Commit 8fb3b484 by Nicolas Capens

Always wait for the debugger.

Bug 19354873 Change-Id: I2f39ccdd6c5ce10fb583eda500e9da7a6c111d9b Reviewed-on: https://swiftshader-review.googlesource.com/2250Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com> Reviewed-by: 's avatarNicolas Capens <capn@google.com> Tested-by: 's avatarNicolas Capens <capn@google.com>
parent 94b95d9d
......@@ -173,10 +173,9 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
switch(reason)
{
case DLL_PROCESS_ATTACH:
if(false)
{
#ifndef NDEBUG
WaitForDebugger(instance);
}
#endif
return eglAttachProcess();
break;
case DLL_THREAD_ATTACH:
......
......@@ -137,10 +137,9 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
switch(reason)
{
case DLL_PROCESS_ATTACH:
if(false)
{
#ifndef NDEBUG
WaitForDebugger(instance);
}
#endif
return glAttachProcess();
break;
case DLL_THREAD_ATTACH:
......
......@@ -136,10 +136,9 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
switch(reason)
{
case DLL_PROCESS_ATTACH:
if(false)
{
#ifndef NDEBUG
WaitForDebugger(instance);
}
#endif
eglAttachProcess();
break;
case DLL_THREAD_ATTACH:
......
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