Commit 93317ec8 by Ben Clayton

Silence warnings: Add override to overriden virtual functions

Bug: b/123933266 Change-Id: I3e5f028ab323f361840a6326a1b7834995e8b8e3 Reviewed-on: https://swiftshader-review.googlesource.com/c/25017 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com> Reviewed-by: 's avatarChris Forbes <chrisforbes@google.com> Tested-by: 's avatarBen Clayton <bclayton@google.com>
parent d66736a8
......@@ -48,7 +48,7 @@ class Texture : public egl::Texture
public:
explicit Texture(GLuint name);
sw::Resource *getResource() const;
sw::Resource *getResource() const override;
virtual void addProxyRef(const Renderbuffer *proxy) = 0;
virtual void releaseProxy(const Renderbuffer *proxy) = 0;
......@@ -140,7 +140,7 @@ public:
void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) override;
void setSharedImage(egl::Image *image);
......
......@@ -53,7 +53,7 @@ public:
}
protected:
void play(CommandBuffer::ExecutionState& executionState)
void play(CommandBuffer::ExecutionState& executionState) override
{
executionState.renderPass = renderPass;
executionState.renderPassFramebuffer = framebuffer;
......@@ -77,7 +77,7 @@ public:
}
protected:
void play(CommandBuffer::ExecutionState& executionState)
void play(CommandBuffer::ExecutionState& executionState) override
{
executionState.renderPass->nextSubpass();
}
......@@ -93,7 +93,7 @@ public:
}
protected:
void play(CommandBuffer::ExecutionState& executionState)
void play(CommandBuffer::ExecutionState& executionState) override
{
executionState.renderPass->end();
executionState.renderPass = nullptr;
......@@ -112,7 +112,7 @@ public:
}
protected:
void play(CommandBuffer::ExecutionState& executionState)
void play(CommandBuffer::ExecutionState& executionState) override
{
executionState.pipelines[pipelineBindPoint] = Cast(pipeline);
}
......@@ -129,7 +129,7 @@ struct VertexBufferBind : public CommandBuffer::Command
{
}
void play(CommandBuffer::ExecutionState& executionState)
void play(CommandBuffer::ExecutionState& executionState) override
{
executionState.vertexInputBindings[binding] = { buffer, offset };
}
......@@ -146,7 +146,7 @@ struct Draw : public CommandBuffer::Command
{
}
void play(CommandBuffer::ExecutionState& executionState)
void play(CommandBuffer::ExecutionState& executionState) override
{
GraphicsPipeline* pipeline = static_cast<GraphicsPipeline*>(
executionState.pipelines[VK_PIPELINE_BIND_POINT_GRAPHICS]);
......@@ -186,7 +186,7 @@ struct ImageToImageCopy : public CommandBuffer::Command
{
}
void play(CommandBuffer::ExecutionState& executionState)
void play(CommandBuffer::ExecutionState& executionState) override
{
Cast(srcImage)->copyTo(dstImage, region);
}
......@@ -204,7 +204,7 @@ struct BufferToBufferCopy : public CommandBuffer::Command
{
}
void play(CommandBuffer::ExecutionState& executionState)
void play(CommandBuffer::ExecutionState& executionState) override
{
Cast(srcBuffer)->copyTo(Cast(dstBuffer), region);
}
......@@ -222,7 +222,7 @@ struct ImageToBufferCopy : public CommandBuffer::Command
{
}
void play(CommandBuffer::ExecutionState& executionState)
void play(CommandBuffer::ExecutionState& executionState) override
{
Cast(srcImage)->copyTo(dstBuffer, region);
}
......@@ -240,7 +240,7 @@ struct BufferToImageCopy : public CommandBuffer::Command
{
}
void play(CommandBuffer::ExecutionState& executionState)
void play(CommandBuffer::ExecutionState& executionState) override
{
Cast(dstImage)->copyFrom(srcBuffer, region);
}
......@@ -258,7 +258,7 @@ struct FillBuffer : public CommandBuffer::Command
{
}
void play(CommandBuffer::ExecutionState& executionState)
void play(CommandBuffer::ExecutionState& executionState) override
{
Cast(dstBuffer)->fill(dstOffset, size, data);
}
......@@ -277,7 +277,7 @@ struct UpdateBuffer : public CommandBuffer::Command
{
}
void play(CommandBuffer::ExecutionState& executionState)
void play(CommandBuffer::ExecutionState& executionState) override
{
Cast(dstBuffer)->update(dstOffset, dataSize, pData);
}
......@@ -296,7 +296,7 @@ struct ClearColorImage : public CommandBuffer::Command
{
}
void play(CommandBuffer::ExecutionState& executionState)
void play(CommandBuffer::ExecutionState& executionState) override
{
Cast(image)->clear(color, range);
}
......@@ -314,7 +314,7 @@ struct ClearDepthStencilImage : public CommandBuffer::Command
{
}
void play(CommandBuffer::ExecutionState& executionState)
void play(CommandBuffer::ExecutionState& executionState) override
{
Cast(image)->clear(depthStencil, range);
}
......@@ -332,7 +332,7 @@ struct ClearAttachment : public CommandBuffer::Command
{
}
void play(CommandBuffer::ExecutionState& executionState)
void play(CommandBuffer::ExecutionState& executionState) override
{
executionState.renderPassFramebuffer->clear(attachment, rect);
}
......@@ -349,7 +349,7 @@ struct BlitImage : public CommandBuffer::Command
{
}
void play(CommandBuffer::ExecutionState& executionState)
void play(CommandBuffer::ExecutionState& executionState) override
{
Cast(srcImage)->blit(dstImage, region, filter);
}
......@@ -367,7 +367,7 @@ struct PipelineBarrier : public CommandBuffer::Command
{
}
void play(CommandBuffer::ExecutionState& executionState)
void play(CommandBuffer::ExecutionState& executionState) override
{
// This can currently be a noop. The sw::Surface locking/unlocking mechanism used by the renderer already takes care of
// making sure the read/writes always happen in order. Eventually, if we remove this synchronization mechanism, we can
......@@ -388,7 +388,7 @@ struct SignalEvent : public CommandBuffer::Command
{
}
void play(CommandBuffer::ExecutionState& executionState)
void play(CommandBuffer::ExecutionState& executionState) override
{
Cast(ev)->signal();
}
......@@ -404,7 +404,7 @@ struct ResetEvent : public CommandBuffer::Command
{
}
void play(CommandBuffer::ExecutionState& executionState)
void play(CommandBuffer::ExecutionState& executionState) override
{
Cast(ev)->reset();
}
......
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