Fix checking dimensions of surfaces.
We were only checking depth stencil surface height against
OUTLINE_RESOLUTION. Instead both color buffers and depth stencil
buffers should be checked against the GL implementation's limits.
Change-Id: I3784f80df4ea950760db7273185fb9312802bdd3
Reviewed-on: https://swiftshader-review.googlesource.com/10410Reviewed-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
Tested-by:
Nicolas Capens <capn@google.com>
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