Remove old Framebuffer code from Vulkan
Framebuffer related code is being implemented properly
in VkSurfaceKHR.cpp and related files, so old OpenGL
framebuffer code can be removed to avoid confusion.
Bug b/124265819
Change-Id: I08a87c17e8b029c6f82d252e1ff1ef810ab200ae
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/27108Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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src/WSI/FrameBuffer.cpp
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src/WSI/FrameBuffer.hpp
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src/WSI/FrameBufferAndroid.cpp
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src/WSI/FrameBufferAndroid.hpp
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src/WSI/FrameBufferDD.cpp
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src/WSI/FrameBufferDD.hpp
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src/WSI/FrameBufferGDI.cpp
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src/WSI/FrameBufferGDI.hpp
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src/WSI/FrameBufferOSX.hpp
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src/WSI/FrameBufferOSX.mm
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src/WSI/FrameBufferOzone.cpp
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src/WSI/FrameBufferOzone.hpp
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src/WSI/FrameBufferWin.cpp
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src/WSI/FrameBufferWin.hpp
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src/WSI/FrameBufferX11.cpp
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src/WSI/FrameBufferX11.hpp
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