RenderPass begin and end
Implemented vkCmdBeginRenderPass and vkCmdEndRenderPass.
The RenderPass object begin and end are noop for now, but
the framebuffer gets cleared within vkCmdBeginRenderPass.
Bug b/119620965 b/118619338
Change-Id: I8e1f2932d9d52b3dcb5c10d4e60cba83b28bb95d
Reviewed-on: https://swiftshader-review.googlesource.com/c/23108Reviewed-by:
Corentin Wallez <cwallez@google.com>
Tested-by:
Alexis Hétu <sugoi@google.com>
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