Commit 9eaa19c2 by Nicolas Capens

Prettify documentation.

Change-Id: Ief18bd1e251f84128660fd559d997e0d094c7abf Reviewed-on: https://swiftshader-review.googlesource.com/10348Reviewed-by: 's avatarNicolas Capens <capn@google.com> Tested-by: 's avatarNicolas Capens <capn@google.com>
parent 81aa97bd
SwiftShader [![Build Status](https://travis-ci.org/google/swiftshader.svg?branch=master)](https://travis-ci.org/google/swiftshader) [![Build status](https://ci.appveyor.com/api/projects/status/yrmyvb34j22jg1uj?svg=true)](https://ci.appveyor.com/project/c0d1f1ed/swiftshader) # SwiftShader [![Build Status](https://travis-ci.org/google/swiftshader.svg?branch=master)](https://travis-ci.org/google/swiftshader) [![Build status](https://ci.appveyor.com/api/projects/status/yrmyvb34j22jg1uj?svg=true)](https://ci.appveyor.com/project/c0d1f1ed/swiftshader)
========== -----------------------------------------------------------------------------------------------------------
Introduction Introduction
----------------- ------------
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs<sup>1</sup><sup>2</sup>. Its goal is to provide hardware independence for advanced 3D graphics. SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs<sup>1</sup><sup>2</sup>. Its goal is to provide hardware independence for advanced 3D graphics.
Usage Usage
-------- -----
The SwiftShader libraries act as drop-in replacements for graphics drivers. The SwiftShader libraries act as drop-in replacements for graphics drivers.
...@@ -17,7 +17,7 @@ On Windows, most applications can be made to use SwiftShader's DLLs by placing t ...@@ -17,7 +17,7 @@ On Windows, most applications can be made to use SwiftShader's DLLs by placing t
Prebuilt binaries can be found at: https://goo.gl/5MOcdb Prebuilt binaries can be found at: https://goo.gl/5MOcdb
Contributing Contributing
----------------- ------------
See [CONTRIBUTING.txt](CONTRIBUTING.txt) for important contributing requirements. See [CONTRIBUTING.txt](CONTRIBUTING.txt) for important contributing requirements.
...@@ -60,28 +60,28 @@ Documentation ...@@ -60,28 +60,28 @@ Documentation
See [docs/Index.md](docs/Index.md). See [docs/Index.md](docs/Index.md).
Contact Contact
----------- -------
Public mailing list: [swiftshader@googlegroups.com](https://groups.google.com/forum/#!forum/swiftshader) Public mailing list: [swiftshader@googlegroups.com](https://groups.google.com/forum/#!forum/swiftshader)
Bug tracker: https://bugs.chromium.org/p/swiftshader Bug tracker: https://bugs.chromium.org/p/swiftshader
License License
---------- -------
The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in [LICENSE.txt](LICENSE.txt). The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in [LICENSE.txt](LICENSE.txt).
Files in the third_party folder are subject to their respective license. Files in the third_party folder are subject to their respective license.
Authors and Contributors Authors and Contributors
----------------------------------- ------------------------
The legal authors for copyright purposes are listed in [AUTHORS.txt](AUTHORS.txt). The legal authors for copyright purposes are listed in [AUTHORS.txt](AUTHORS.txt).
[CONTRIBUTORS.txt](CONTRIBUTORS.txt) contains a list of names of individuals who have contributed to SwiftShader. If you're not on the list, but you've signed the [Google CLA](https://cla.developers.google.com/clas) and have contributed more than a formatting change, feel free to request to be added. [CONTRIBUTORS.txt](CONTRIBUTORS.txt) contains a list of names of individuals who have contributed to SwiftShader. If you're not on the list, but you've signed the [Google CLA](https://cla.developers.google.com/clas) and have contributed more than a formatting change, feel free to request to be added.
Disclaimer Disclaimer
--------------- ----------
1. Trademarks are the property of their respective owners. 1. Trademarks are the property of their respective owners.
2. We do not claim official conformance with any graphics APIs at this moment. 2. We do not claim official conformance with any graphics APIs at this moment.
......
...@@ -14,6 +14,6 @@ Subzero Development ...@@ -14,6 +14,6 @@ Subzero Development
Development on Subzero itself requires setting up the NaCl environment on a Linux system to be able to run its unit tests: Development on Subzero itself requires setting up the NaCl environment on a Linux system to be able to run its unit tests:
* Install Chrome's [depot_tools](http://dev.chromium.org/developers/how-tos/install-depot-tools). * Install Chrome's [depot_tools](http://dev.chromium.org/developers/how-tos/install-depot-tools).
* Run ```mkdir nacl && cd nacl && fetch nacl``` ([ref](http://www.chromium.org/nativeclient/how-tos/how-to-use-git-svn-with-native-client)). * Run `mkdir nacl && cd nacl && fetch nacl` ([ref](http://www.chromium.org/nativeclient/how-tos/how-to-use-git-svn-with-native-client)).
* Run ```native_client/toolchain_build/toolchain_build_pnacl.py --verbose --sync --clobber --install toolchain/linux_x86/pnacl_newlib_raw``` ([ref](https://sites.google.com/a/chromium.org/dev/nativeclient/pnacl/developing-pnacl#TOC-TL-DR-for-checking-out-PNaCl-sources-building-and-testing)). * Run `native_client/toolchain_build/toolchain_build_pnacl.py --verbose --sync --clobber --install toolchain/linux_x86/pnacl_newlib_raw` ([ref](https://sites.google.com/a/chromium.org/dev/nativeclient/pnacl/developing-pnacl#TOC-TL-DR-for-checking-out-PNaCl-sources-building-and-testing)).
* Run all unit tests with ```make -f Makefile.standalone check``` ([ref](https://chromium.googlesource.com/native_client/pnacl-subzero/+/master/docs/README.rst)). * Run all unit tests with `make -f Makefile.standalone check` ([ref](https://chromium.googlesource.com/native_client/pnacl-subzero/+/master/docs/README.rst)).
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