Commit a2f5fd82 by Alexis Hetu Committed by Alexis Hétu

Windows build fix

Bug swiftshader:124 Change-Id: Ied13e859cc8984e59af393de6ca1a93428a0e30e Reviewed-on: https://swiftshader-review.googlesource.com/c/25949Tested-by: 's avatarAlexis Hétu <sugoi@google.com> Reviewed-by: 's avatarChris Forbes <chrisforbes@google.com>
parent 048974f3
......@@ -147,6 +147,7 @@ copy "$(OutDir)vk_swiftshader.dll" "$(SolutionDir)out\$(Configuration)_$(Platfor
<ClCompile Include="..\Pipeline\SetupRoutine.cpp" />
<ClCompile Include="..\Pipeline\ShaderCore.cpp" />
<ClCompile Include="..\Pipeline\SpirvShader.cpp" />
<ClCompile Include="..\Pipeline\SpirvShader_dbg.cpp" />
<ClCompile Include="..\Pipeline\VertexProgram.cpp" />
<ClCompile Include="..\Pipeline\VertexRoutine.cpp" />
<ClCompile Include="..\System\Configurator.cpp" />
......@@ -167,6 +168,7 @@ copy "$(OutDir)vk_swiftshader.dll" "$(SolutionDir)out\$(Configuration)_$(Platfor
<ClCompile Include="..\System\Socket.cpp" />
<ClCompile Include="..\System\Thread.cpp" />
<ClCompile Include="..\System\Timer.cpp" />
<ClCompile Include="..\WSI\VkSurfaceKHR.cpp" />
<ClCompile Include="..\WSI\FrameBuffer.cpp" />
<ClCompile Include="..\WSI\FrameBufferAndroid.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
......@@ -278,6 +280,7 @@ copy "$(OutDir)vk_swiftshader.dll" "$(SolutionDir)out\$(Configuration)_$(Platfor
<ClInclude Include="..\System\Thread.hpp" />
<ClInclude Include="..\System\Timer.hpp" />
<ClInclude Include="..\System\Types.hpp" />
<ClInclude Include="..\WSI\VkSurfaceKHR.hpp" />
<ClInclude Include="..\WSI\FrameBuffer.hpp" />
<ClInclude Include="..\WSI\FrameBufferAndroid.hpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
......
......@@ -147,6 +147,9 @@
<ClCompile Include="..\WSI\libX11.cpp">
<Filter>Source Files\WSI</Filter>
</ClCompile>
<ClCompile Include="..\WSI\VkSurfaceKHR.cpp">
<Filter>Source Files\WSI</Filter>
</ClCompile>
<ClCompile Include="..\System\Configurator.cpp">
<Filter>Source Files\System</Filter>
</ClCompile>
......@@ -258,6 +261,9 @@
<ClCompile Include="..\Pipeline\SpirvShader.cpp">
<Filter>Source Files\Pipeline</Filter>
</ClCompile>
<ClCompile Include="..\Pipeline\SpirvShader_dbg.cpp">
<Filter>Source Files\Pipeline</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h">
......@@ -452,6 +458,9 @@
<ClInclude Include="..\WSI\libX11.hpp">
<Filter>Header Files\WSI</Filter>
</ClInclude>
<ClInclude Include="..\WSI\VkSurfaceKHR.hpp">
<Filter>Header Files\WSI</Filter>
</ClInclude>
<ClInclude Include="..\Pipeline\VertexRoutine.hpp">
<Filter>Header Files\Pipeline</Filter>
</ClInclude>
......
......@@ -59,7 +59,7 @@ VkResult SurfaceKHR::getSurfaceFormats(uint32_t *pSurfaceFormatCount, VkSurfaceF
uint32_t SurfaceKHR::getPresentModeCount() const
{
return presentModes.size();
return static_cast<uint32_t>(presentModes.size());
}
......
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