Adding functionality to stencils
Two minor features are required for the blitFramebuffer
implementation in OpenGL ES 3:
- lockStencil with x,y coordinates
- getting the stencil format (new getStencilFormat function)
Change-Id: I83ccccefe70dbbedd05b5d82bc75d30f689c4abe
Reviewed-on: https://swiftshader-review.googlesource.com/7490Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
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