Fix descriptor set allocation and update
- Descriptor set pool allocation did not take the layout pointer into
account.
- Allocating descriptor sets from the pool was not tracking the first
node.
- The pointer to a second allocation node was offset from null instead
of the pool base address.
- Added assert that the descriptor update type matches the layout.
- Refactoring to avoid duplicate casting of handles.
Bug b/123244275
Tests: dEQP-VK.api.object_management.*
Change-Id: Idf7aeb8d2597b30038ba1e9e371d99f09639f13c
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28230
Presubmit-Ready: Nicolas Capens <nicolascapens@google.com>
Reviewed-by:
Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Tested-by:
Nicolas Capens <nicolascapens@google.com>
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