Pass draw-to-draw varying state directly to Renderer::draw
There is no reason to plumb this through Context.
Bug: b/132280877
Change-Id: I92819af587505b75b279a6aed70aa8067455df8d
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/35549Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Tested-by:
Chris Forbes <chrisforbes@google.com>
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