Avoid blitting malformed rectangles
If glBlitFramebuffer tries to blit massive rectangles, it can result in
NaNs. This change ignores those rectangles instead of trying to blit
them.
Added a unittest for blitting a framebuffer.
Also fixed a typo in a debug message.
Bug chromium:979986
Change-Id: Ifd8e379f27b6882044bb93c6a68647b8474e7afc
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/34428
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Presubmit-Ready: Sean Risser <srisser@google.com>
Tested-by:
Sean Risser <srisser@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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