Depth related fixes
- Depth output should write to the 1st (Red) channel only
- Depth image load should be clamped in the [0, 1] range
Change-Id: Ic7c3ac09c86d5457ec3c59bf9666e2b168226c5e
Reviewed-on: https://swiftshader-review.googlesource.com/13988Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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