Fix ASTC support for GN build
Defines in BUILD.gn files don't apply transitively to dependencies, so
we have to repeat the SWIFTSHADER_ENABLE_ASTC for the Device
subdirectory.
Note we could also use 'public_configs = [:swiftshader_libvulkan_private_config]'
but this adds more defines and build flags than what we need. Since this
is intended as a temporary workaround anyway, we're keeping it simple.
Bug: b/150600814
Change-Id: Ib06f4a22559ee58114da5841e66e59bfce9aec4a
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/41868Tested-by:
Nicolas Capens <nicolascapens@google.com>
Reviewed-by:
Antonio Maiorano <amaiorano@google.com>
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