Try resolving existing X11 symbols before loading libX11.
libX11 may have already been loaded (dynamically or statically) by the
application. Attempting to load it again could result in a different
version being loaded, causing various compatibility issues.
Bug b/32880157
Change-Id: Ica8e6b1c85b82469885a20dcef31e25e6b598132
Reviewed-on: https://swiftshader-review.googlesource.com/8348Tested-by:
Nicolas Capens <capn@google.com>
Reviewed-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
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